2 Mio wird nicht passieren. USK 18, Western, keine fliegenden Autos für die Kids etc. Auf langer Sicht werden die Zahlen aber sicherlich enorm, auch wenn es sicherlich nicht so durch die Decke gehen wird wie ein GTA.
Aber es wird ein fest! Noch 4 Wochen +6 🤘🏻
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It’s not the first thing that jumped out at me, though, as I was handed the controller and dropped as protagonist Arthur Morgan into a hilly environment somewhere in 1890s America. It was the graphics. The texture and detail of the environment is absolutely breathtaking. There’s a real vividness to it, a depth of colour that defies the usual stylistic use of brown in Westerns, and I spend a good few seconds just rotating the camera and taking it all in.
I’m particularly distracted by the weather, perhaps because it’s often an afterthought in games. In RDR2 the sky is not just bright, then dim, then dark; rainy and then sunny. Its ever-changing, and rendered with unprecedented verisimilitude. Cloud patterns form and disperse, mist hangs heavy in a valley, wind uproots the brush and sends bits of leaf flying past you. It’s staggering just how much of a difference this all makes to the atmosphere and palpability of the game.
The lighting is another element improved so significantly that you realise how comparatively flat it’s been in gaming until now. In the film Barry Lyndon, Stanley Kubrick exclusively used natural light – characters being illuminated conspiratorially by candelabras. There’s a similar vibe to RDR2 as I step inside a train carriage once night has fallen, the light being localised to its source, creating pools of it that bounce off Morgan and form shadows as I roam the carriage searching for loot.
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Conclusions
Even after just tipping a toe in Red Dead Redemption II‘s swamps it’s clear this is something very special. Rockstar has created not so much an open-world game as an open-life one, where you live as your character. The gap between game and gamer has never felt so thin. Whether RDR2’s story, missions and over-arching emotional impact can live up to the gameplay is a matter for the full review on launch day, but these were about the most enjoyable two hours spent in a game I can imagine. I’m already thirsty for many more.
https://www.independent.co.uk/life-...4-map-characters-story-graphics-a8546481.html
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Was ich auch richtig stark finde (was Details angeht): Die Kleidung, die man trägt und auch beliebig kombinieren und variieren kann, ist wohl nicht bloß eine entsprechende Textur, sondern tatsächlich getragene Kleidung! Ich stehe auf solche Feinheiten. Das wird next level shit, boys!