Hersteller: BANDAI Namco
Entwickler: From Software
Genre: ARPG
Anzahl der Spieler:
Technische Daten(Auflösung/Framerate):
Distributions Format: PSN und Blu Ray
Kompatible Peripherie:
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Release Datum:
Elden Ring, developed by FromSoftware, Inc. and Bandai Namco Entertainment Inc., is a fantasy action-RPG adventure set within a world created by Hidetaka Miyazaki—creator of the influential Dark Souls video game series; and George R.R. Martin—author of The New York Times best-selling fantasy series, A Song of Ice and Fire. Danger and discovery lurk around every corner in FromSoftware’s largest game to-date.
Hidetaka Miyazaki, President and Game Director of FromSoftware Inc. known for directing critically-acclaimed games in beloved franchises including Armored Core, Dark Souls, and Sekiro: Shadows Die Twice.
George R.R. Martin is the #1 New York Times bestselling author of many novels, including the acclaimed series A Song of Ice and Fire – A Game of Thrones, A Clash of Kings, A Storm of Swords, A Feast For Crows, and A Dance with Dragons. As a writer-producer, he has worked on The Twilight Zone, Beauty and the Beast, and various feature films and pilots that were never made.
Hidetaka Miyazaki, President and Game Director of FromSoftware Inc. known for directing critically-acclaimed games in beloved franchises including Armored Core, Dark Souls, and Sekiro: Shadows Die Twice.
George R.R. Martin is the #1 New York Times bestselling author of many novels, including the acclaimed series A Song of Ice and Fire – A Game of Thrones, A Clash of Kings, A Storm of Swords, A Feast For Crows, and A Dance with Dragons. As a writer-producer, he has worked on The Twilight Zone, Beauty and the Beast, and various feature films and pilots that were never made.
Soll das bis dato größte Souls like werden und mehr Ausrüstung/ Magie als die Dark Souls Reihe bieten. Klassische Souls Like Bosse wieder dabei also das wird für Fans wieder ein Spektakel wenn es so gut wie Sekiro wird.
Mehr im Link: https://www.resetera.com/threads/el...o-set-protagonist-customization-is-in.122047/
W: First off, please tell me when and how development for Elden Ring took off.
M: Development for Elden Ring started just after development for the Dark Souls 3 DLC had ended. At the time, Elden Ring was being planned as a more classic fantasy title compared to others that were either being considered or already in the early stages of development. We wanted to create a new dark fantasy action RPG full of things that we weren’t able to do in the Dark Souls series.
W: Elden Ring seems to have been in development at the same time as Sekiro. How did you go about its development?
M: The overall process of development has been the same as it was in Sekiro. While assigning co-directors to each project, I took direction over the various game design, art and musical aspects of the titles. We tend to space out the development-peak for our projects to make use of what little time we have, however being able to share a vision with the co-directors as well as the development staff has allowed us to build a trusting relationship which makes this kind of development style possible. I am incredibly grateful for them and their hard work. Of course, this project still has a load of work ahead of it as well (laughter).
W: What genre do you think Elden Ring will fall under?
M: It is a third-person action RPG. Unlike Sekiro, which has a heavy focus on action, Elden Ring puts more focus on RPG elements. Of course, we are not shying away from the fun of responsive melee-based combat, and these elements will be present as well.
W: Do you believe this title will turn out to be a very From-like and challenging game?
M: Yes, I do. The importance we place on the joy the player experiences through overcoming challenges will be the same as it is in our other titles. I believe it will prove to be a very satisfying experience. Earlier I had said that this title focuses more heavily on RPG elements. This title will include a wide variety of weapons, magic, and ways to engage enemies, that make it possible to provide users with a style of gameplay and strategy that suits them. Even when compared to the Dark Souls series, I believe this title will provide even more variety in the ways for players to overcome challenges and tweak their tactics when facing enemies.
M: Development for Elden Ring started just after development for the Dark Souls 3 DLC had ended. At the time, Elden Ring was being planned as a more classic fantasy title compared to others that were either being considered or already in the early stages of development. We wanted to create a new dark fantasy action RPG full of things that we weren’t able to do in the Dark Souls series.
W: Elden Ring seems to have been in development at the same time as Sekiro. How did you go about its development?
M: The overall process of development has been the same as it was in Sekiro. While assigning co-directors to each project, I took direction over the various game design, art and musical aspects of the titles. We tend to space out the development-peak for our projects to make use of what little time we have, however being able to share a vision with the co-directors as well as the development staff has allowed us to build a trusting relationship which makes this kind of development style possible. I am incredibly grateful for them and their hard work. Of course, this project still has a load of work ahead of it as well (laughter).
W: What genre do you think Elden Ring will fall under?
M: It is a third-person action RPG. Unlike Sekiro, which has a heavy focus on action, Elden Ring puts more focus on RPG elements. Of course, we are not shying away from the fun of responsive melee-based combat, and these elements will be present as well.
W: Do you believe this title will turn out to be a very From-like and challenging game?
M: Yes, I do. The importance we place on the joy the player experiences through overcoming challenges will be the same as it is in our other titles. I believe it will prove to be a very satisfying experience. Earlier I had said that this title focuses more heavily on RPG elements. This title will include a wide variety of weapons, magic, and ways to engage enemies, that make it possible to provide users with a style of gameplay and strategy that suits them. Even when compared to the Dark Souls series, I believe this title will provide even more variety in the ways for players to overcome challenges and tweak their tactics when facing enemies.
Elden Ring ist der neueste Streich von Hidetaka Miyazaki und From Software. Dieses Mal haben sich die Japaner jedoch die Hilfe des bekannten Autors George R. R. Martin gesichert. Diese eher ungewöhnliche Kollaboration gipfelt in einem Abenteuer, das sich beim Gameplay jedoch an die bekannten Grundsätze der "Souls"-Reihe hält. Witzig, wenn man bedenkt, das Sony damals nicht den Mumm hatte, den ersten Teil der Serie auch im Westen zu veröffentlichen. Und nun das: Das neue Epos bricht alle bisherigen Verkaufsrekorde! Wie müssen die sich darüber ärgern. Aber zurück zum Test. Dimi hat sich die Rüstung umgeschnallt, das Schwert geschärft und seinen Gaul gesattelt und berichtet, wie ihm die Mischung aus Action, Rollenspiel und düsterem Fantasy gefallen hat.
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