FIFA 18 - Slider Thread

systems, systems, systems
PSN-Name: Lulac
Spielt gerade: mal dies, mal das
#42
werd ich heute abend mal. hab eig. nur an den ersten rädchen was verstellt und die Torhüter etwas stärker gemacht. 15 war mir dann doch zu schlecht. bei mir halten sie zwar auch viel aber nicht alles. vor allem im 1:1 ist es nun deutlich realistischer da der torwart meist keine chance hat.
 
systems, systems, systems
PSN-Name: Lulac
Spielt gerade: mal dies, mal das
#45
meine slider einstellung:

Sprint 50/50
Antritt 49/49
Fehler Schüsse 50/52
Fehlpässe 50/52
Passgeschwindigkeit 45/45
Verletzungshäfuigkeit 30/30
Verletzungsschwere 40/40
Torwart Fähigkeit 35/35
Manndeckung 52/52
Häufigkeit von Vorstößen 50/50
Vertikal 58/58
Horizontal 40/40
Breite 65/65
Außenverteidiger 50/50
Schusskraftanzeige 50
First Touch 52/52
 
systems, systems, systems
PSN-Name: Lulac
Spielt gerade: mal dies, mal das
#48
so hab nun die neuen einstellungen ausprobiert. hab ne neue karriere mit liverpool gestartert und mir mein Team zum glück genauso zusammengekauft wie ich es gerne hätte.
fand ein paar slider einstellungen etwas zu viel. hab nun wieder ein paar vestellt. nun find ich es wirklich super da der Gegner nun auch versucht zum torerfolg zu kommen. ging gestern gegen chelsea in der ca. 5min. in führung. doch danach kam eig. nix mehr von mir. es spielte nur noch chelsea. kurz vor der pause dann doch noch das 2:0 und der deckel war drauf. aber was hatte ich geschitzt davor :D
 
systems, systems, systems
PSN-Name: Lulac
Spielt gerade: mal dies, mal das
#51
so:

Sprint 50/50
Antritt 49/49
Fehler Schüsse 50/51
Fehlpässe 50/52
Schusshärte 51/51
Passgeschwindigkeit 45/35
Verletzungshäfuigkeit 25/25
Verletzungsschwere 40/40
Torwart Fähigkeit 35/35
Manndeckung 75/75
Häufigkeit von Vorstößen 15/15
Vertikal 65/68
Horizontal 40/40
Breite 70/70
Außenverteidiger 60/60
Schusskraftanzeige 50
First Touch 60/60

so ähnlich hat ein anderer user im slider forum seine einstellungen gepostet.allerdings ist es iwie einfach gegen die abwehr tore zu erzielen da man oft alleine vor dem torwart steht. muss mal schauen was man da noch ändern könnte. die sind wohl auch grad dran die neuen einstellungen zu testen.
 
Zuletzt editiert:
systems, systems, systems
PSN-Name: Lulac
Spielt gerade: mal dies, mal das
#52
und schon wurde es abgeändert. werde es heute abend gleich mal testen. mit liverpool mach das so dermaßen bock in der premier league. aber auch, nur weil ich mir mein team so zusammenkaufen konnte wie ich es gewollt habe. bis auf eine position.
ich bleibe beim keeper aber bei 35-40. das passt für mich da man im 1vs1 einfach mehr vorteile als spieler hat und die keeper nicht so overpowerd sind.


Sprint 51/51 - OP set
Acc 49/49 - OP set
Shot Error 50/50 - more chances, needs more goals, simple.
Pass Error 52/52 - Love that this works because the CPU will use all sorts of variety, and without the notion to drill pass every single time, due to the pass speed at 30, they have to find other ways to create chances - and they will - and they will keep you on your toes.
Shot Speed 51/51 - Bumped this up because GK is now back at 50, get those slight deflections back and a chance to score a screamer once in a while.
Pass Speed 45/30 - OP Set, please give 30 pass speed a chance with the pass error, you will be surprised how well it works.
Injury Freq 50/50 - OP Set
Injury Sev 5/5 - OP Set
GK Ability 50/50 - No need to go super low on GK anymore since they dive underneath the flight of the ball on shots on all values. 50 has been best, but that doesn't mean they won't do it on occasion.
Marking 68/68 - Dropped 10 pts here to make up for the stretched length and less emphasis to over-mark players.
Run Freq 5/5 - OP Set
Height 65/65 - Evened out height as 65/68 didn't really show too much, other than more off the mark defending on more on more than one occasion.
Length 45/45 - Increased to get the field stretched a bit more, and allow for more midfield play, forcing the flanks to be used when necessary.
Width 55/55 - Changed from 50. Making sure it is not too wide. that players are overmarking the sidelines especially.
FB 80/80 - Didn't like that the FB would get to about the defensive third, but no further, resulting in the outside midfielder to be left on an island and defending at nothing threatening. Builds for some real nice counter attacks and the random ball over the top where you have to be ready to commit to some long sprints up and down the sidelines.
FT 65/65 - OP Set.
 
Zuletzt editiert:
systems, systems, systems, systems
PSN-Name: philley
#54
FIFA 18 Operation Sports Sliders (as of 9/27/17)

9/26/17 -- We used the base and turned it inside out. Exploring multiple values, and coming up with some great stuff. I think our goal to have something solid out by Friday should be on track. Please check it out and leave your feedback!


World Class/Legendary, 10-15 Mins, Slow Speed

Sprint Speed - 51/51 - Needs more testing, but the attempt here is to increase more physicality, but also to balance the slower animations due to pass speed decrease.
Acceleration - 50/50
Shot Error - 50/50
Pass Error - 60/60 - We liked the decision making here from the CPU, without hurting the variety.
Shot Speed - 45/45 - Kudos to Josh here, fantastic find. Loving the shot animations and the power on the shots still. Really great.
Pass Speed - 35/35 - Probably the breakthrough here thanks to balla. It not only slows the pass speed (Driven pass), but also slows down the animation speeds of all players. Very nice find, and allows us to modify the other values accordingly.
Injury Frequency - 50/50
Injury Severity - 50/50
GK Ability - 45/45 - Kudos to Josh here because the saves, relative to the shot speed, look much more in sync and less twitchy. Seeing some nice save animations and adequate, realistic, goals given up.
Marking - 40/50 - The discrepancy is because the CPU defense is fine, so there is no need to adjust their values away from default anymore. The user's, however, is a bit more chaotic at default. The defenders tend to turn their back and follow the attackers deep into the box. With this lower marking approach, it allows more calmness defensively, and not have the users defenders running around aimlessly. More zonal look means less of chasing an attacker out of position, and more opportunities for offsides.
Run Frequency - 50/50 - With the adjustment to pass speed, and the line values, there is no need to handicap the CPU with a lower run frequency. Thankfully the driven pass is lessened, so now the CPU has to find these players that are making their runs. In addition, it was found that the run frequency affects some physicality chances as well, since on a lower setting, there are not enough players up the pitch - thuse not enough opportunity for physicality.
Height - 50/50
Length - 45/45
- Bit the bullet on this one, reluctantly, as we did not want to modify any line values. Enough was enough though as the length of the pitch was too far decompressed, and resulted in 15-30 yard passes with ease, and to feet. This change, relative to the set, has now allowed a bit more opportunity for physicality and more actual build up.
Width - 48/48 - Lowered this just a bit to compliment the adjustments to length and pass speed. The driven pass tends to occur in more width in the midfield, so lessened the space has helped quite a bit. Have to pay attention to the FBs getting too cramped though, but this should be okay relative to the run frequency and marking settings.
FB Positioning - 50/50
FT Control - 55/55
Allows for a slight bad touch on occasion, and separates quality players form lower level.
 
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