folgend nochmal aktuelle Tewaks des Slider-Sets 3 (
CURRENT ACTIVE TESTING TWEAKS):
1. User and CPU passes
- I want to improve this. So thanks to @lshballa11 for a suggestion of actually decreasing pass error from 60 to 50. What this actually creates is more room for variety from the CPU, and given the right FT Control value, and HLW values, the CPU plays a fairly dynamic game. There is also the testing that the lower pass error also shows some added benefit in the physicality department for the CPU, however this cannot be isolated or proven, as we did extensive testing on multiple value ranges.
2. HLW Settings - *10/10/16* Thanks to @AppleofEden for testing line discrepancy. This seems to cause the DAA a bit more, so it may be best to reduce any kind of discrepancies. Adjusted.
Sliders Status: Set 3 - Tweaks
Test Number: #1 (10/10/16)
Difficulty Level: Pro, World Class, Legendary
Slider Values:
Pass Error from 60 to 50.
- I want to improve this. So thanks to @lshballa11 for a suggestion of actually decreasing pass error from 60 to 50. What this actually creates is more room for variety from the CPU, and given the right FT Control value, and HLW values, the CPU plays a fairly dynamic game. There is also the testing that the lower pass error also shows some added benefit in the physicality department for the CPU, however this cannot be isolated or proven, as we did extensive testing on multiple value ranges.
Pass Speed from 40 to 45. **added 10/10/16**
- Feel we've got some room to increase the pass speed here. Even with the pass error lowered, the CPU is not overly clinical (i.e., Newport County playing like Arsenal) and even takes advantage as the length is raised. **added 10/10/16**
GK Ability from 50 to 45. **added 10/10/16**
- This may fall under personal preference, however the constant two-handed saves by the keeper are far from realistic. I can understand if they are trying to deflect a ball out of bounds, or come out to punch - or even if a shot is directly at their chest; but full diving saves are not done with both arms out-stretched 90% of the time as it is in FIFA 17. This value has been tested and shows the best balance of save animations, in relation to the shot speed, of course. **added 10/10/16**
HLW Settings
- From the current HLW, the length is the main stand out for me because I am seeing an instant retreat animation from the players. I believe this is because of the lower length. The reason I believe this is because FIFA has a tendency to maintain shape very well, now when the field is decompressed (Extended) the priority is to get into a defensive shape in transition. The problem with this is that it happens too fast, and too automatically.
- Height - 60 - Stays the same. This height has brought the best balance of the CB's joining in the attack (past the half) and also able to drop back when the ball is deep in the defensive third. It also allows the defensive line to meet the attackers, and the midfielders when called upon.
Length - from 48/47 to 50/50
- This adjustment will allow the pitch to be extended, and not force the animation of retreating to be instant on transition. This will also allow the CPU players to get into the box a lot more naturally. The benefits of this will be full field coverage, and allow any stretch of the field to happen naturally. It will also allow the CPU to provide all sorts of variety that is at their tactical, and match scenario, disposal.
Width - from 48/47 to 46/46
- The theme that will be critical for FIFA 17 slider adjusting is the maintenance of keeping width below the value of length. The reason the shape in Set 3 is well intact is because the width of the pitch is utilized as a response to the middle of the field being well positioned, defensively. As length is increased, naturally the width of the pitch will as well. To counteract this, the width lowered will continue to bring in that good, Set 3, shape, but now from a much more extended point. This brings in the numbers to be built into the attack, and the defending team to get numbers behind the ball. It also allows quick counterattacks, or clearances down the field to anticipating forwards.
Full Back Positioning from 20 to 50. **added 10/10/16**
- With the increase in length, this should bring the full-backs further up the pitch already, but also reduce the chance that they will auto-retreat to get back into shape right away. This allows the FB to be there for transition and remain staggered with the CB as they regain their shape. **added 10/10/16**