FIFA 17 - The Journey

PSN-Name: blacksheep1987
Spielt gerade: an meiner Nudel
Irgendwie spinnt das Scouting im Karieremodus.
Ich suche Weltklassespieler die nur noch max. 1Jahr Vertragslaufzeit haben um die im Winter gratis zu bekommen, von 40 stehts vll bei 8 dabei dass der Vertrag ausläuft und ich sie nach Vertragsende verpflichten kann.

Dann steht bei manchen wieder dabei dass der Vertrag nach 6M ausläuft, aber ich kann sie nur normal kaufen...
 
systems, systems, systems, systems
PSN-Name: philley
folgend nochmal aktuelle Tewaks des Slider-Sets 3 (CURRENT ACTIVE TESTING TWEAKS):

1. User and CPU passes
- I want to improve this. So thanks to @lshballa11 for a suggestion of actually decreasing pass error from 60 to 50. What this actually creates is more room for variety from the CPU, and given the right FT Control value, and HLW values, the CPU plays a fairly dynamic game. There is also the testing that the lower pass error also shows some added benefit in the physicality department for the CPU, however this cannot be isolated or proven, as we did extensive testing on multiple value ranges.

2. HLW Settings - *10/10/16* Thanks to @AppleofEden for testing line discrepancy. This seems to cause the DAA a bit more, so it may be best to reduce any kind of discrepancies. Adjusted.

Sliders Status: Set 3 - Tweaks

Test Number: #1 (10/10/16)

Difficulty Level: Pro, World Class, Legendary

Slider Values:

Pass Error from 60 to 50.
- I want to improve this. So thanks to @lshballa11 for a suggestion of actually decreasing pass error from 60 to 50. What this actually creates is more room for variety from the CPU, and given the right FT Control value, and HLW values, the CPU plays a fairly dynamic game. There is also the testing that the lower pass error also shows some added benefit in the physicality department for the CPU, however this cannot be isolated or proven, as we did extensive testing on multiple value ranges.

Pass Speed from 40 to 45. **added 10/10/16**​
- Feel we've got some room to increase the pass speed here. Even with the pass error lowered, the CPU is not overly clinical (i.e., Newport County playing like Arsenal) and even takes advantage as the length is raised. **added 10/10/16**

GK Ability from 50 to 45. **added 10/10/16**

- This may fall under personal preference, however the constant two-handed saves by the keeper are far from realistic. I can understand if they are trying to deflect a ball out of bounds, or come out to punch - or even if a shot is directly at their chest; but full diving saves are not done with both arms out-stretched 90% of the time as it is in FIFA 17. This value has been tested and shows the best balance of save animations, in relation to the shot speed, of course. **added 10/10/16**​
HLW Settings

- From the current HLW, the length is the main stand out for me because I am seeing an instant retreat animation from the players. I believe this is because of the lower length. The reason I believe this is because FIFA has a tendency to maintain shape very well, now when the field is decompressed (Extended) the priority is to get into a defensive shape in transition. The problem with this is that it happens too fast, and too automatically.​
- Height - 60 - Stays the same. This height has brought the best balance of the CB's joining in the attack (past the half) and also able to drop back when the ball is deep in the defensive third. It also allows the defensive line to meet the attackers, and the midfielders when called upon.​
Length - from 48/47 to 50/50
- This adjustment will allow the pitch to be extended, and not force the animation of retreating to be instant on transition. This will also allow the CPU players to get into the box a lot more naturally. The benefits of this will be full field coverage, and allow any stretch of the field to happen naturally. It will also allow the CPU to provide all sorts of variety that is at their tactical, and match scenario, disposal.​
Width - from 48/47 to 46/46
- The theme that will be critical for FIFA 17 slider adjusting is the maintenance of keeping width below the value of length. The reason the shape in Set 3 is well intact is because the width of the pitch is utilized as a response to the middle of the field being well positioned, defensively. As length is increased, naturally the width of the pitch will as well. To counteract this, the width lowered will continue to bring in that good, Set 3, shape, but now from a much more extended point. This brings in the numbers to be built into the attack, and the defending team to get numbers behind the ball. It also allows quick counterattacks, or clearances down the field to anticipating forwards.​
Full Back Positioning from 20 to 50. **added 10/10/16**​
- With the increase in length, this should bring the full-backs further up the pitch already, but also reduce the chance that they will auto-retreat to get back into shape right away. This allows the FB to be there for transition and remain staggered with the CB as they regain their shape. **added 10/10/16**​
 

PRO_TOO

avg. parcel delivery man
systems, systems, systems, systems
PSN-Name: PRO_TOO
Spielt gerade: ACC, AMS2, AC, RRE
Hast du es mittlerweile auch?
Ne. Noch net. Hatte letzte Woche eigentlich vor es zu holen. Fand aber keine Zeit... Ich habe mir gestern dann auf youtube gameplay Videos von manuellen Spielern angeschaut. Danach hatte ich keine Lust mehr. :)
Ich werde es definitiv holen. Wann genau weiß ich aber net. Bis jetzt langweilt mich der andere Titel auch kein Stück, im Gegenteil, ich will heim und weiter zocken.
 
systems, systems, systems, systems
PSN-Name: philley
Warum Bilder?? :ugly:

Addressed the following in gameplay:
  • A situation where cancel was unresponsive after requesting a clearance.
  • A rare situation where the penalty shootout should have ended earlier.
  • Increased the CPU AI tendency to attack directly.
  • An issue where players sometimes overrun the ball after a skill move.
  • Increased the chance of error from ground crosses (triple tap).
  • Improvements to ball physics where shots off the goal posts lose too much speed.
  • Goalkeeper positioning for corner kicks.
  • Improvements made to player switching from corners and free kicks.
  • An issue where the player would control the ball instead of attempting a clearance.
  • Improvements to contested headers logic from corner kicks.
  • General fixes for player controlled celebrations.
  • Cut scene for contentious fouls can now be skipped.
  • Improved the general responsiveness of shooting.
  • Minor improvement to passing responsiveness when the ball is in the air.

In Pro Clubs, we:
  • Increased experience required for the higher overall ratings in Pro Clubs. *
  • Addressed an issue where a player's customised facial features did not display properly in game.

In Ultimate Team:
  • FUT Single Player difficulty no longer defaults to your CPU setting.
  • Addressed an issue where the player is forced to substitute an injured player in FUT online matches.
  • Corrected the shooting and crossing text in custom tactics

In Career mode, we:
  • Addressed a situation where the CPU AI would frequently leave star players on the bench.

Visual changes include:
  • Added new components of the 2016/17 Premier League broadcast package.
  • Updated team kits, banners and flags for Velez Sarsfield and Tigre.
  • The goalkeeper now correctly celebrates after catching the final penalty in a shootout.
  • Addressed an issue where the selected kit isn't the one used in-game.
  • Addressed frame-rate issue during pre-match skill game.
  • Addressed an issue where the fog from a player's breath was detached from their position.
  • General overlay fixes.

*As a result of the change to Pro Clubs, some of you may find you’re a lower OVR than before the update. This is intentional and you haven’t lost any of your progress.
 
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