War ein Scherz
Wegen Halo Infinite.
Mark Grossman, principal architect at Microsoft, has detailed the graphics silicon inside the Series X and just what role ray tracing has in it.
The short answer seems to be:
not much.
"We do support DirectX Raytracing acceleration, for the ultimate in realism™, but in this generation developers still want to use traditional rendering techniques, developed over decades, without a performance penalty," says Grossman sadly. "They can apply ray tracing selectively, where materials and environments demand, so we wanted a good balance of die resources dedicated to the two techniques."
Jede neue News macht die XSX uninteressanter..