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Spielt gerade: GT7 | 60fps FTW
Genre: 3rd Person Action Adventure
Entwickler: Crystal Dynamics / Nixxes Software (Xbox 360)
Publisher: Square Enix / Microsoft Studios
Plattformen: XB1, 360, PC, PS4
Release: XB1/360 (Holiday 2015) => 10./13.11.2015, PC (Anfang 2016), PS4 (Weihnachten 2016) 11.10.2016
Anzahl der Spieler: ?
Auflösung/Framerate: 1080p / 30fps
Für den Nachfolger des 2013 erschienenen Tomb Raiders hat sich Microsoft erstmal eine Zeitexklusivität gesichert. Wie lange diese läuft ist nicht bekannt. Danach dürfte das Spiel wohl auch den Weg auf die PlayStation finden.
Update: Rise of the Tomb Raider: 20 Year Celebration erscheint im Oktober (inkl. VR)
Infos aus der aktuellen Game Informer: http://www.neogaf.com/forum/showthread.php?t=985061
More stuff from the article.
- At least two different locations across the globe.
- Jonah is back from the first game
- Environment itself as the main antagonist.
- Cloth and herb to heal wounds.
- More than one of each weapon type.
- Variety of bows with different attributes.
- Weather system that animals and human enemies react to.
- Not sure if they confirmed a day night cycle or not, they mentioned "animals reacting to" time of day.
- Hub areas are two to three times bigger than previous game.
- Lara can climb trees, hide in bushes, swim.
- Pushing for pre planning aspect to engaging in combat, though sneaking past everyone isnt the goal.
- Tools for distracting enemies and luring them where you want them.
- You can lose the enemies after engaging them.
- Game informer says combat reminds them of the Last of Us.
- CD talks about doing more with tombs and puzzles this time around.
- At least two different locations across the globe.
- Jonah is back from the first game
- Environment itself as the main antagonist.
- Cloth and herb to heal wounds.
- More than one of each weapon type.
- Variety of bows with different attributes.
- Weather system that animals and human enemies react to.
- Not sure if they confirmed a day night cycle or not, they mentioned "animals reacting to" time of day.
- Hub areas are two to three times bigger than previous game.
- Lara can climb trees, hide in bushes, swim.
- Pushing for pre planning aspect to engaging in combat, though sneaking past everyone isnt the goal.
- Tools for distracting enemies and luring them where you want them.
- You can lose the enemies after engaging them.
- Game informer says combat reminds them of the Last of Us.
- CD talks about doing more with tombs and puzzles this time around.
From the puzzle part of the article.
- Want greater emphasis on puzzles this time.
- Talk of 'nested puzzles' returning from past Tomb Raider games; multi-stage puzzles.
- CD wants to integrate combat and traversal challenges into the puzzles.
- Still aiming to have the puzzles make sense in a realistic setting.
- Want greater emphasis on puzzles this time.
- Talk of 'nested puzzles' returning from past Tomb Raider games; multi-stage puzzles.
- CD wants to integrate combat and traversal challenges into the puzzles.
- Still aiming to have the puzzles make sense in a realistic setting.
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