PlayStation Vita

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
[ame]www.youtube.com/watch?v=uoczNcAb50I[/ame]

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Gravity Rush DLC heute auf 100% gebracht. Sollte als nächstes Killzone auf Platin bringen das würde mir nochmal mächtig viel Speicher auf meiner Vita freilegen.
 
Zuletzt editiert:
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
Hmm scheint wohl erst für Teil 2 interessant zu werden, aber aus anderen Gründen als vermutet:

PlayStation Vita

Hello, followers of the Banner Saga!

Many of you have been asking for status updates on the Playstation Vita port of the Banner Saga. Now that we've completed porting and the certification process for Playstation 4, I thought I'd take a moment to bring my head above water and provide some information.

Our console and Vita porting has been more expensive and time consuming than we had originally expected. We started the porting process only a few months after the initial launch of Banner Saga on PC. In fact, we started console port development work at the same time we started iOS and Android development. I performed the initial proof-of-concept porting myself, to determine what our technological approach should be. Once this was complete, I hired 3 different porting companies to do a 1 week prototype for a fixed price. Of the 3, one of the companies exceed the others in performance by a wide margin. As a result, I decided to hire them to work on the PS4, Xbox One, and Linux ports, and they got underway. Their deadline for completion was November 2014.

The porting company made good progress at first, but suffered some internal personnel turnover which slowed the project. The first deadline was missed, but progress steadily continued. We were able to show a hand-on playable demo of the Banner Saga running on PS4 at the Playstation Experience in Las Vegas, December 2014.

In January, the porting company hired additional programmers and took on the contract for performing the Playstation Vita port. The deadline for completion was July 2015. Over the subsequent months, the porting company suffered more personnel turnover, and the project limped along. Finally, in May 2015, the company folded, went out of business, and failed to complete the project. All of the expenses sunk into that project were lost, with no realistic way for us to recover them.

Over the next few months, we scrambled to find another porting company that was able to pick up the porting where it was left off. Fortunately, we found a great company who has been able to exceed our expectations in every way. They started work in August, and now, 4 months later, we have the Playstation 4 and Xbox One ports completed and ready to launch.

The side effect of this is that we have had to put the Playstation Vita port on the back burner. I have been excited about the Vita port since day one, and I would love to see the Banner Saga running on my own Vita. The realities, however, of a very small team and a limited budget, put an immutable check on the speed of our progress. Stoic is composed of only 4 full time internal team members, all of which are currently working 100% on Banner Saga 2. Our initial budget for porting to Vita has been burned by essentially having to pay twice for the console ports. Once we can recover the substantial costs of initial console porting, we can consider our strategy to move forward with Vita.

One of the most positive results of all this, is that since the Banner Saga 2 shares the same engine with Banner Saga (albeit an upgraded, enhanced, and more featureful version of the engine), all of the porting work so far is directly applicable to our next game. This means that porting should be much, much faster than initially.

Thank you very for your patience and support!
 
systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: verrückt
ich packs mal in den[STRIKE] jp games[/STRIKE] Vita Thread, auch wenns wohl für PS4 ist^^
Bandai Namco’s New Count Down Site Hides Secret Videos: Possbly God Eater Localization
The visual style and textures showcased in the video seem to point to a God Eater title, also reinforced by the messages about hunger and hunting.

The messages also appear in several languages, English, French, Spanish and Italian, pointing to a possible God Eater localization announcement to happen at the end of the count down. Whether it’s Resurrection or God Eater 2: Rage Burst, it’s hard to tell.
Hoffentlich, denn wird auch langsam mal Zeit :ugly:
Hab zwar schon die Resurrection Trial bis zum erbrechen gespielt(ist riesig), aber wäre geil wenns endlich mal rüber kommt :D
 
systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: verrückt
Wenn die etwas aggressiver werden denke nicht, aber erstmal abwarten bis man nicht-'zako' Gegner sieht ^^

Today Koei Tecmo detailed the “Treasure Box” Japanese collector’s edition for the upcoming Attack on Titan game, releasing on February 18th for PS4, PS3, and PS Vita.

  • Game.
  • Attack on Titan Official Scouting Report: artbook on the world of the game, with introduction of the characters and the world and anime cels.
  • Original Sountrack.
  • Muffler Towel 110cm × 24cm.
  • Six collectible pins (three sets of two for Eren, Mikasa and Levi).
  • Download code for a special costume
.
The edition costs 12,800 yen ($106) for PS4 and PS3, and 11,800 yen ($98) for PS Vita.
 
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