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Spielt gerade: GT7 | 60fps FTW

Entwickler: Polyphony Digital
Genre: realistisches Rennspiel
Plattform: PS4 PS5, *neu* kommt doch noch/wieder für die PS4

Releasetermin: 2015 bis 2016; Mit der Ankündigung von GT Sport dann 2017++; nach offizieller Ankündigung: unbekannt; 2021; 4. März 2022
Auflösung / Framerate: 60fps
Unterstütztes Zubehör: diverse offizielle PS4&PS5 Lenkräder, PSVR2
Aus dem ursprünglich geplanten GT7 für die PS4 wurde nichts. Stattdessen wurde mit GT Sport ein Teil veröffentlicht, der sich sehr stark auf den kompetitiven Onlinemodus konzentriert. Später wurden dort dann auch klassische Events wie der Sunday Cup hinzugefügt. Als vollwertiger Teil blieb es jedoch unvollendet.
Für die PS5 wurde jetzt (6/2020) ganz offiziell Gran Turismo 7 angekündigt mit Rückbesinnung auf alte Tugenden. Ein Releasedatum gibt es nicht.
GT7@PS5 sollte eigentlich 2021 erscheinen. Jetzt wurde es offiziell auf 2022 verschoben.
From classic vehicles and tracks to the reintroduction of the legendary GT Simulation Mode – Gran Turismo 7 brings together the best features from past installments of the series alongside the future. An even more realistic driving experience awaits thanks to haptic feedback, which brings to life what it’s like when the tires hit the road. PS5's immersive 3D audio allows players to sense the position of other cars and drivers around them. Coming to PlayStation 5.
Gran Turismo™ 7 builds on 22 years of experience to bring you the best features from the history of the franchise
Whether you’re a competitive racer, collector, fine-tuning builder, livery designer, photographer or arcade fan – ignite your personal passion for cars with features inspired by the past, present and future of Gran Turismo™.
Whether you’re a competitive racer, collector, fine-tuning builder, livery designer, photographer or arcade fan – ignite your personal passion for cars with features inspired by the past, present and future of Gran Turismo™.
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Zuletzt editiert: 28. Oktober 2015

Da Kazunori Yamauchi gerade bei reddit Fragen beantwortet und dabei auch Bezug zu GT7 nimmt, nutze ich die Chance den Thread dazu zu eröffnen

Über Fantasy-Tracks aus früheren GT
I'd like to have a lot of those tracks back in the game as well, but I guess you can say that even our production teams ride certain trends when they're working. One of those is that we started out with all fantasy tracks when we first created Gran Turismo. But once the teams started researching methods of creating real tracks, that became the focus of their work, and less work was done on those fantasy tracks.
Though I think real, existing tracks are important, I also think that fully designed tracks are also very interesting and have their own place so I think that's something to look for in GT7.
Though I think real, existing tracks are important, I also think that fully designed tracks are also very interesting and have their own place so I think that's something to look for in GT7.
The major update to the sound will be coming in GT7, so don't expect anything on that front from the July update [GT6].
Gran Turismo actually really reflects my personal interests -- cars, photography, and video/film. So photo mode is something that's very important to me. So obviously I'm not pleased with the current rendition.
And I know how good it was in GT4, but it just so happened that the architecture of the PS3 wasn't really suited for this feature. But in PS4, I'm going to try to make sure that there's a photo mode that can satisfy any connoisseur of photography and you can really look forward to that -- because as a photographer, I'm really not satisfied with what we have yet.
And I know how good it was in GT4, but it just so happened that the architecture of the PS3 wasn't really suited for this feature. But in PS4, I'm going to try to make sure that there's a photo mode that can satisfy any connoisseur of photography and you can really look forward to that -- because as a photographer, I'm really not satisfied with what we have yet.
So regarding the next generation PS4 and beyond, there's always ongoing research going forward at Polyphony Digital and Sony. There might be some technologies that may change the world and until recently I was thinking that video games might reach a saturation point but I found out that there's much more to come and much more to look forward to in terms of technology of the future -- not that I can discuss any details right now.
Als hätte ich es geahnt: Eurogamer hat mit Kaz gesprochen:
Gran Turismo 7 in the works, standard cars set to stay
"We are working on the title," said Yamauchi. "I don't think it'll make this year!"
Yamauchi also said Polyphony will go straight into development on the full game rather than working on a taster, as has been the case with recent iterations. "I don't think it'll be a Prologue," he said, confirming that the full Gran Turismo 7 was next on Polyphony's plate.
Yamauchi also said Polyphony will go straight into development on the full game rather than working on a taster, as has been the case with recent iterations. "I don't think it'll be a Prologue," he said, confirming that the full Gran Turismo 7 was next on Polyphony's plate.
"I think the quality of the sounds in Gran Turismo 6 will be improved, but most of the work will be done in Gran Turismo 7," said Yamauchi.
"I doubt that we'll be throwing away the standard cars," said Yamauchi. "Each car has its own fans. So I think we'll hang on to the archive. In the meanwhile, some of those cars we may be able to make into Premium cars as they become available - but basically we're more focussed on increasing the number of premium cars."

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Onpsx Review: Gran Turismo 7
Das Spiel, auf das viele PlayStation Fans sehr lange gewartet haben, ist endlich da. Wir klären in unserem ausführlichen Test, was an Gran Turismo 7 gelungen ist, was man verbessern könnte und was eher enttäuschend ausfällt. Begleitet uns deshalb, in die Boxengasse des Motorsports, wo wir den Mega-Titel aus einander nehmen und bis ins kleinste Detail begutachten.
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