"Challenges can be stringed together in tournaments, in everything from a short blast of super accessible gameplay to a really involving week-long combination of asynchronous and real-time multiplayer," Southern adds.
"As racing developers we always picture this spectrum with simulation at one end and arcade at the other and decide where we're going to sit. But this time we kind of said to ourselves 'let's try and view that as a very last-gen way of viewing the racing experience, let's view our next project as accessible and super fun but also extremely deep'.
"We've gone from full simulations of motorsport [in the WRC games] to balls-out arcade racing in Motorstorm, though always driven by complex physics, and we really want to try to combine that now into something new, and we really can't wait to show how that's going to play out."