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Spielt gerade: GT7 | 60fps FTW
Gestern bin ich 3x in einer Lobby Moskau mit der Berkut/UGB geflogen.
Die ersten zwei mal 70k, MVP , also noch brauchbar, fühlte sich aber schon deutlich schwächer an. Man muss jetzt auch viel näher an's Ziel fliegen. Die dritte Runde war dann eines der Matches wo nix ging. Weit hinten mit 35k, alles wurde mir vor der Nase weggebombt oder -geschossen.
Hier nochmal die Änderungen mit Anmerkungen und Einschätzungen:
http://acecombatskies.com/topic/34914-update-201-changes/
---------- Beitrag um 09:59 Uhr hinzugefügt ---------- Vorheriger Beitrag um 09:51 Uhr ----------
Kosten bei der F-4E Phantom II für Lv >10
http://seesaawiki.jp/ace-infinity/d/F-4E Phantom II
Ich will nicht wissen wie das bei den neuen ist.
Edit:
Upgrades in Zahlen
http://acecombatskies.com/topic/349...rts-and-maybe-datalinksaircraft-too/?p=870847
Ich glaube muss MSL Speed gegen Reload austauschen.
Die ersten zwei mal 70k, MVP , also noch brauchbar, fühlte sich aber schon deutlich schwächer an. Man muss jetzt auch viel näher an's Ziel fliegen. Die dritte Runde war dann eines der Matches wo nix ging. Weit hinten mit 35k, alles wurde mir vor der Nase weggebombt oder -geschossen.
Hier nochmal die Änderungen mit Anmerkungen und Einschätzungen:
Features:
Aircraft:
Anything else I've missed?
- Sortie fuel can now be re-selected in the lobby menu. No more accidents triple fueling a regular sortie, or single fueling a special raid!
- The game will now memorize your fuel settings.
- The game will also memorize your search settings.
- Aircraft sets can now be re-organized.
- Added a feature that allows pages to be switched on the following screens using the left and right directional buttons.
- Notifications Screen
- Aircraft Sets Screen
- Aircraft, Parts Selection Screen
- Instant Radio Message Selection Screen
- Nicknames Selection Screen
- Stats Screen
- Added a feature that allows you to view details on Special Weapons.
- Hosts who repeatedly kick other players will now receive a boot icon which others can see.
- A warning message and penalty will be given to players who repeatedly hop room to room without sortieing.
- Added data for events.
- TDM score and experience calculation has been modified.
Aircraft:
- YF-23 added to the main tree.
- Mid-tier aircraft can now reach level 15. This includes:
- F-14D Super Tomcat
- F/A-18F Super Hornet
- A-10A ThunderboltⅡ
- F-117A Nighthawk
- F-15J
- Su-33 Flanker-D
- EA-18G Growler
- F-15E Strike Eagle
- Typhoon
- Rafale M
- Su-34 Fullback
- Stat bars have been extended. Aircraft can now reach higher stats.
- Attackers reportedly have a higher damage bonus against ground targets.
- UGB trajectory has been modified. They now drop more steeply. Other bombs are unaffected.
- LAGM explosion radius has been reduced. They are now a long range A2G missile instead of a homing, rocket-propelled bomb.
- SOD has an area-of-effect increase.
- MPBM reportedly has increased area-of-effect and damage.
- TLS damage reportedly increased.
- HCAA and SAAMs immediately launch off the rails instead of dropping.
- MSSL Mobile Fin L has been added. This does wonders. Get it.
- Sp.W Mobile Fin S added. It begins...
- Stealth Plating L added.
Anything else I've missed?
Regarding UGB and LAGM nerfs (rough estimates) as well as SOD buff:
LAGM:
-Blast radius reduced by 100% (less than that of a LASM)
-Recharge speed decreased by 10%
-Damage appears to be unchanged
UGB:
-Damage reduced by 35% (L6 Berkut can't one shot a radar vehicle anymore)
-Area of Effect reduced by 65% (bigger than LAGM, but just barely bigger than that of GPB)
-Reload speed decreased 25% from B+ to C+
-Trajectory is steeper; bomb drops instead of flying forward.
SOD:
-Area of effect increased about 50% longer
-Damage of Bomblets increased 15%
-Radius of bomblet circles increased 20%
Also, HCAA and SAAM have lost drop. Remember these are just rough numbers, but close.
LAGM:
-Blast radius reduced by 100% (less than that of a LASM)
-Recharge speed decreased by 10%
-Damage appears to be unchanged
UGB:
-Damage reduced by 35% (L6 Berkut can't one shot a radar vehicle anymore)
-Area of Effect reduced by 65% (bigger than LAGM, but just barely bigger than that of GPB)
-Reload speed decreased 25% from B+ to C+
-Trajectory is steeper; bomb drops instead of flying forward.
SOD:
-Area of effect increased about 50% longer
-Damage of Bomblets increased 15%
-Radius of bomblet circles increased 20%
Also, HCAA and SAAM have lost drop. Remember these are just rough numbers, but close.
---------- Beitrag um 09:59 Uhr hinzugefügt ---------- Vorheriger Beitrag um 09:51 Uhr ----------
Kosten bei der F-4E Phantom II für Lv >10
Lv11 1,056,000
Lv12 1,540,000
Lv13 1,886,500
Lv14 2,420,000
Lv15 3,806,000
Lv12 1,540,000
Lv13 1,886,500
Lv14 2,420,000
Lv15 3,806,000
http://seesaawiki.jp/ace-infinity/d/F-4E Phantom II
Ich will nicht wissen wie das bei den neuen ist.
Edit:
Upgrades in Zahlen
Apparently insomnia leads to hard numbers. Well, and about 50K credits spent on swapping parts, too.
All tests were done with a level 10 Typhoon. Some other time I'll do the same tests with a lv1 or lv2 plane since we already know the effects of some parts vary completely. There's also some gaps since I'm missing a few parts.
Acceleration
Measured in terms of time it takes to reach 1500 km/h from neutral throttle at 400 km/h, at 500 m above sea level and level flight. I also tested time to 1000 and 2000 km/h while at it in case the effects were non-linear, but it didn't seem to be the case. Acceleration is affected by both Nozzle and Compressor parts.
No Nozzle parts: 8.08 s
No Nozzle + Compressor M: 7.77 s (3.8% decrease)
Nozzle S: 7.78 s (3.7% decrease)
Nozzle M: 7.5 s (7.2% decrease)
Nozzle L: 7.3 s (9.7% decrease)
Nozzle L + Compressor M: 7.04 s (12.9% decrease)
As we can see, Compressor M has about the same effect on acceleration as Nozzle S.
Top speed
Also measured at 500 m above sea level, on level flight. Top speed is only affected by Compressor parts.
No Compressor parts: 2836 km/h
Compressor LW: 2873 km/h (1.3% increase)
Compressor M: 2891 km/h (1.94% increase)
Pitch
Measured in degrees per second, based on the time it takes to do a full 360º loop from a neutral position (autopilot), pulling up.
No Pitch parts: 360º / 6.46 s = 55.7 deg/s
Pitch S: 360º / 6.27 s = 57.4 deg/s (3% increase)
Pitch LW: 360º / 6.16 s = 58,4 deg/s (4.8% increase)
Pitch L: 360º / 5.04 s = 71.4 deg/s (28.2% increase) (!)
Roll
Measured in degrees per second, based on the time it takes to do a complete 360º roll from neutral position (autopilot).
No Roll parts: 360º / 2 s = 180 deg/s
Roll M: 360º / 1.76 s = 204.5 deg/s (13.6% increase)
Roll L: 360º / 1.73 s = 208.1 deg/s (15.6% increase)
MSL speed
Measured in meters per second, based on the time the missile takes to reach the target and the distance it was fired from, fired at 400 km/h speed.
No MSL Propulsion parts: 2678m / 2.5s = 1071 m/s
MSL Propulsion S: 2663 m / 2.37 s = 1124 m/s (4.9% increase)
MSL Propulsion M: 2670 m / 2.34 s = 1141 m/s (6.5% increase)
MSL Propulsion L: 2671 m / 2.33 s = 1146 m/s (7% increase)
Once again confirming that MSL Propulsion parts are practically useless at high levels.
MSL reload speed
No MSL Awareness parts: 5 s
MSL Awareness S: 4.64 s (7.2% decrease)
MSL Awareness M: 4.23 s (15.4% decrease)
MSL Awareness L: 3.94 s (21.2% decrease)
Bonus: Quick Charge Datalink
No MSL Awareness parts: 3.83 s (23.4% decrease in reload time versus no MSL Awareness / no datalink)
MSL Awareness L: 2.83 s (43.4% decrease versus no MSL Awareness / no datalink; 28.2% decrease versus MSL Awareness L / no datalink)
Interestingly enough, the datalink by itself is already better than MSL Awareness L, while combining both almost halves reload time. Why would you ever use anything else?
--------------------------------------------------------------------------------------
For SPWs, I only tested lv1 HVAA so far. I definitely don't plan on testing all weapons, much less at every level, but I figure we could get a couple data points from 2 or 3 weapons and this is a start.
Lv.1 HVAA
Speed
No SPW Propulsion parts: 5952 m / 4.71 s = 1263 m/s
SPW Propulsion S: 5944 m / 4.41 s = 1348 m/s (6.7% increase)
SPW Propulsion M: 5951 m / 4.17 s = 1427 m/s (13% increase)
SPW Propulsion L: 5946 m / 4.07 s = 1461 m/s (15.7% increase)
Reload speed
No SPW Awareness parts: 6 s
SPW Awareness S: 5.41 s (9.8% decrease)
SPW Awareness M: 4.80 s (20% decrease)
All tests were done with a level 10 Typhoon. Some other time I'll do the same tests with a lv1 or lv2 plane since we already know the effects of some parts vary completely. There's also some gaps since I'm missing a few parts.
Acceleration
Measured in terms of time it takes to reach 1500 km/h from neutral throttle at 400 km/h, at 500 m above sea level and level flight. I also tested time to 1000 and 2000 km/h while at it in case the effects were non-linear, but it didn't seem to be the case. Acceleration is affected by both Nozzle and Compressor parts.
No Nozzle parts: 8.08 s
No Nozzle + Compressor M: 7.77 s (3.8% decrease)
Nozzle S: 7.78 s (3.7% decrease)
Nozzle M: 7.5 s (7.2% decrease)
Nozzle L: 7.3 s (9.7% decrease)
Nozzle L + Compressor M: 7.04 s (12.9% decrease)
As we can see, Compressor M has about the same effect on acceleration as Nozzle S.
Top speed
Also measured at 500 m above sea level, on level flight. Top speed is only affected by Compressor parts.
No Compressor parts: 2836 km/h
Compressor LW: 2873 km/h (1.3% increase)
Compressor M: 2891 km/h (1.94% increase)
Pitch
Measured in degrees per second, based on the time it takes to do a full 360º loop from a neutral position (autopilot), pulling up.
No Pitch parts: 360º / 6.46 s = 55.7 deg/s
Pitch S: 360º / 6.27 s = 57.4 deg/s (3% increase)
Pitch LW: 360º / 6.16 s = 58,4 deg/s (4.8% increase)
Pitch L: 360º / 5.04 s = 71.4 deg/s (28.2% increase) (!)
Roll
Measured in degrees per second, based on the time it takes to do a complete 360º roll from neutral position (autopilot).
No Roll parts: 360º / 2 s = 180 deg/s
Roll M: 360º / 1.76 s = 204.5 deg/s (13.6% increase)
Roll L: 360º / 1.73 s = 208.1 deg/s (15.6% increase)
MSL speed
Measured in meters per second, based on the time the missile takes to reach the target and the distance it was fired from, fired at 400 km/h speed.
No MSL Propulsion parts: 2678m / 2.5s = 1071 m/s
MSL Propulsion S: 2663 m / 2.37 s = 1124 m/s (4.9% increase)
MSL Propulsion M: 2670 m / 2.34 s = 1141 m/s (6.5% increase)
MSL Propulsion L: 2671 m / 2.33 s = 1146 m/s (7% increase)
Once again confirming that MSL Propulsion parts are practically useless at high levels.
MSL reload speed
No MSL Awareness parts: 5 s
MSL Awareness S: 4.64 s (7.2% decrease)
MSL Awareness M: 4.23 s (15.4% decrease)
MSL Awareness L: 3.94 s (21.2% decrease)
Bonus: Quick Charge Datalink
No MSL Awareness parts: 3.83 s (23.4% decrease in reload time versus no MSL Awareness / no datalink)
MSL Awareness L: 2.83 s (43.4% decrease versus no MSL Awareness / no datalink; 28.2% decrease versus MSL Awareness L / no datalink)
Interestingly enough, the datalink by itself is already better than MSL Awareness L, while combining both almost halves reload time. Why would you ever use anything else?
--------------------------------------------------------------------------------------
For SPWs, I only tested lv1 HVAA so far. I definitely don't plan on testing all weapons, much less at every level, but I figure we could get a couple data points from 2 or 3 weapons and this is a start.
Lv.1 HVAA
Speed
No SPW Propulsion parts: 5952 m / 4.71 s = 1263 m/s
SPW Propulsion S: 5944 m / 4.41 s = 1348 m/s (6.7% increase)
SPW Propulsion M: 5951 m / 4.17 s = 1427 m/s (13% increase)
SPW Propulsion L: 5946 m / 4.07 s = 1461 m/s (15.7% increase)
Reload speed
No SPW Awareness parts: 6 s
SPW Awareness S: 5.41 s (9.8% decrease)
SPW Awareness M: 4.80 s (20% decrease)
Ich glaube muss MSL Speed gegen Reload austauschen.
Zuletzt editiert: