Silent Hill: Book of Memories

#1
Hersteller: Konami
Entwickler: WayForward Technologies

Genre: Action-Adventure
Anzahl der Spieler: 1
Technische Daten (Auflösung / Framerate): ?
Distributions Format: PS VITA Card
Preis (UVP): 39,99
Release Datum: März 2012



[ame="http://www.youtube.com/watch?v=I1Gv-94YquE"]Silent Hill Book of Memories - Gamescom 2011 Gameplay[/ame]
 
#2
Erscheint erst im Mai

Silent Hill: Book of Memories für die PS Vita wird bei uns erst im Mai 2012 erscheinen, wie aus einer Release-Liste von Konami hervor geht. Deswegen müssen wir eine weitere Verschiebung über uns ergehen lassen. Bisher war nämlich vom März 2012 die Rede.

In dem neuen kooperativen Modus von Silent Hill: Book of Memories erforschen die Spieler gemeinsam die angsteinflößende Nebenwelt von Silent Hill, in der eine gespenstische Geräuschkulisse, limitierte Ausrüstung und düstere Atmosphäre für Spannung sorgen sollen. In der Story geht es um ein mysteriöses Buch, in welchem sich die gesamte Erinnerung des Protagonisten befindet. Was den Spielverlauf interessant macht, ist die Tatsache, dass dieser Inhalt verändert werden kann, ob zum Guten oder zum Schlechten.
Quelle: Gamezone
 
PSN-Name: Crash Bandicoot
Spielt gerade: Crash Bandicoot
#4
Entwickler1: "Das Game kann man perfekt im PSN Shop anbieten"
Entwickler2: "Was für ein Preis stellst du dir vor?"
Entwickler1: "So um die 15€"
Entwickler2: "Fuck dude ich habe eine großartige Idee. Bringen wir es doch auf der PS Vita und verlangen dafür 40€"
Entwickler1: "Du bist ein Genie! Die Lemminge werden es eh nicht merken,dass es sich um ein PSN Titel handelt und werden es kaufen"
Entwickler2:: "Jep steht ja Silent Hill drauf, auch wenns eine Mogelpackung ist"
 
PSN-Name: HeiligesHerz
#5
Den Titel lasse ich aus, denn was ich bisher gesehen habe kann nicht wirklich überzeugen. Ist echt traurig das es noch kein vernünftiges Silent Hill in dieser Generation auf den großen Konsolen gegeben hat. Ich fand Homecoming zwar in Ordnung, aber mehr dann auch nicht. Glücklicherweise kommt ja bald die HD-Collection.
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
#8
Wem der Name WaForward nichts sagt:
Von denen kommen einige Perlen wie das (für mich viel zu schwere) BloodRayne: Betrayal, Aliens: Infestation, oder Batman: The Brave and the Bold – The Videogame

joystiq bekam jetzt auf Anfrage einen ziemlich genauen Ablauf der Entwicklung:
S
ummer 2010: Konami initiates discussion of the concept

"The three guiding principles we were given to work with were something like "Vita-centric Silent Hill", "Not traditional", and "Different every time you play,'" Konami producer Tomm Hulett told Joystiq.

"It's always an interesting challenge being given a franchise and told to create something that fits, but is totally different. It comes with a lot of freedom – but an uneasy freedom. How different is too different? If the concept is too distant from the source material, it won't be recognizable as Silent Hill. If it's too similar, however, then all those new, exciting differences will be seen as flaws rather than purposeful decisions."

August: Initial concept art produced

August 27: Final internal pitch completed, project officially begins

Hulett said: "There was a lot of pressure for a top-down style camera, which actually provides a new view on the Otherworld – allowing the player to gaze down into a kind of unending chasm stretching far down below. And since we were aiming for a long-term game that players come back to repeatedly for months, RPG elements worked their way in as a natural vehicle for that. When you get top-down, RPG, different every time you play ... the game turns into a style of dungeon crawler, of course – but a very accessible one.

Hulett said Book of Memories, being a Silent Hill game first, is more accessible than most dungeon crawlers. "You won't have to master Item Crafting or commit yourself to a specific Skill Tree, for example. It's all about exploration and survival, like the main SH games."

September: Konami approaches developers with concept

September 14: The main character design is completed, described as "Rocker, Female"

SH Book of Memories timeline

September 21: Developer WayForward Technologies submits its treatment for the as-yet nameless Silent Hill project

November 4: WayForward submits a proof-of-concept demo

Development timeline Silent Hill Book of Memories
The PC-based demo revealed to Joystiq uses a more Silent Hill-esque perspective instead of the top-down camera angle employed by Book of Memories. The shots in our gallery include a character in a hoodie exploring an Otherworld-like location, bathed in red light, with grates on the floor and windows. A Robbie the Rabbit doll, a series mainstay, can also be seen.

The gallery also has a few pieces of environmental art that were used for the demo.
Silent Hill: Book of Memories (pre-production PC demo)


November 5: Konami selects WayForward as developer

"WayForward was brought in after Konami had solidified the broad strokes of the game, which was to be multiplayer, feature RPG stats, and take place in an endless 'dungeon-crawler' style randomized environment," director Adam Tierney, of WayForward, told Joystiq. "The idea was to create a Silent Hill game that friends could play together, with enough content to last potentially months of gaming, while still offering handheld-appropriate, bite-sized play sessions."

Late November: Design meetings between WayForward and Konami begin

December 15: WayForward starts prototyping the game on PC in Infernal Engine

January 19, 2011: Pre-production on character assets begins

January 28: Procedural level generation is introduced in a new build

February 2: Concept images for 7 elemental environments finalized

SH Book of Memories timeline
February 2: Key gameplay systems are planned out

February 22: Main character archetypes finalized

Book of Memories allows players to customize their character's appearance, and to choose from one of five archetypes that serve as character classes: "jock," "bookworm," "rocker," "goth," or "preppy."

February 28: Playable PC build demonstrates combat system

"We actually tried, at the start of development, faithfully recreating the basic combat and enemy behavior of the previous SH games exactly," Tierney said. "But given the new camera, multiplayer, and auto-generated world, it just fell flat. What's scary when you're wandering tight hallways alone isn't scary from a wider perspective, while playing with friends. So we had to find the fear again.

"The changes we made to some of the enemies and combat might initially shock some of the fans," he said, "but the end result is very engaging and delivers the same fear, dread, and apprehension that you'd find in a more traditional SH game."

Those changes essentially include an actual combat system. Silent Hill games have never emphasized combat, letting players awkwardly swing a pipe around at best. However, Book of Memories has combos. Successfully timed combos cause enemies to drop Karma, a "resource that enables special abilities – separate from Skills you can equip to enable more strategic maneuvers," Hulett explained.

"Our goal was to create an action RPG where the player developed their own play style and way of seeing the game, rather than simply grinding to gain power. I'm eager to see how groups that play together often will carve out organic party roles, rather than simply relying on their classes to give each person a job in any given situation."

March: Konami begins speaking to composer Daniel Licht about working on Book of Memories

Licht is best known for his work on the TV show Dexter, but has also been the go-to composer for the Silent Hill series starting with Silent Hill: Downpour. The previous composer, of course, was Akira Yamaoka, who also acted as a producer on the games since Silent Hill 3. Yamaoka left Konami in 2010 to join Grasshopper Manufacture.

March 7: Enemy programming begins

SH Book of Memories timeline
Concept art of "Air Screamer" enemy
Silent Hill: Book of Memories (Work-in-progress enemy renders)


March 17: "Joke Ending conceptualized far before it should ever have been a concern"

For most of these timeline entries, we haven't used Konami's exact wording. But the above is exactly as it was told to us by the publisher, and good news for Silent Hill ufologists and/or dog enthusiasts.

It's worth noting that Konami producer Tomm Hulett, who spoke to us for this feature and helped put this timeline together, has a very personal history with Silent Hill joke endings, having voiced James Sunderland in the UFO ending of Silent Hill: Shattered Memories (which he also produced).

March 18: Story system conceptualized

"The complex story structure is one of the most fascinating things about the game, and
I think something that will surprise a lot of people because it's hard to convey in previews (so has gone largely unnoticed so far)," Tierney said. "As in previous games like SH2 and Shattered Memories, your actions in game change the story - not just the endings, but all story elements as they happen.

"However in this game, you have much more of a constant, direct way to influence and control
these outcomes. And since the game never truly ends, you're free to experiment and produce
different story outcomes without having to start your game over. It's very organic."

March 22: Konami starts auditioning motion capture actors

March 25: Final story concept proposed

April: Final story concept approved by Konami

"I wanted to make sure to retain the one quality Silent Hill has above many other games: its mature story," Hulett said. "The plot in any given SH is very personal to the main character, and delves into the shadows of the human psyche. By contrast, it's hard for me to get into the stories of many multi-player dungeon crawlers because it feels like I'm one faceless hero in a sea of heroes going through the same motions for the same reasons."

With multiplayer, Book of Memories has to tweak the story conventions to be about a group experience. "We knew that BoM had to stay on the 'Silent Hill side' of things and deliver a personal story. The twist is, this time it's the player in Silent Hill, undergoing its trademark brand of anguished personal introspection. As an added bonus, the story itself is like one gigantic puzzle, so interested players can log extra hours cracking that wide open."

April 4: Konami begins shooting motion capture

May 5: "Boss Creature" concepts are finalized

May 11: Cinematics planning begins

June 13: Konami evaluates the game design, "unifying central systems, etc."
SH Book of Memories timeline Lighting and effects concept render

July: Scripts for the cinematics are completed

August 4: Dialogue is recorded for Howard Blackwood, the character who presents you the Book of Memories

August 8: "Design Audit," during which any unfinished gameplay systems were finalized.

August 9: Script for the all-important "joke ending" is complete

August 21: All voice scripts finished

August/September: Voice recording begins at PCB Productions

"Not only did each possible main character record the game dialogue several times," Hulett said, "and the text was altered for every possible scene variation, but this happened in 8 different languages."
SH Book of Memories timeline
September: Localization begins

September: Daniel Licht gives Konami an early version of the title theme, called "Now We're Free"

September 15: Licht submits his first attempt at a stage theme, for "Water World"

"It's amazing," Hulett said.

September 29: Story text is completed

October 8: The "Joke Ending" artwork is completed

October 24: Silent Hill: Book of Memories goes into "alpha" status

October 21: "Love Psalm," a new song based on the song of the same name from Silent Hill 2, is completed

The song features Akira Yamaoka and Silent Hill singer Mary Elizabeth McGlynn, and was composed by Rob King and Troy Baker – a voice actor who played James Sunderland in the recent HD version of Silent Hill 2.

November: QA testing begins – it continues through spring 2012

December: Localization completed

December: Licht completes his final track for the soundtrack, "Rust-World"

January 15, 2012: Book of Memories hits beta

February 27: "Complex story system" finalized

Spring: North American version completed

April 17: The soundtrack is released, well ahead of the game

October 2012: Planned worldwide release
Damit ist auch klar, dass das Spiel im Oktober erscheinen wird.
 
PSN-Name: PsVitaCyrus
#11
Man sollte einfach anders an dieses Spiel rangehen. Ich denke wenn einem diese Spielart gefällt und man den Titel einfach mal vergisst dann könnte man durchaus seinen Spaß damit haben. Ich werde es mir mit Sicherheit zulegen.

Ich sehe das ähnlich wie damals bei Resident Evil 4. Das fühlte sich einfach so anders an, hielt mich aber nicht davon ab es mehrmals durchzuzocken. Es war ein sehr gutes Spiel aber einfach kein wahres RE mehr.

Man bedenke außerdem, dass nichts ewig hält. Alles geht einmal zu Ende oder verändert sich. Oder mit Kratos' Worten:

"Everything must come to an end!" :D

Aber mit jedem Ende gibt es auch einen neuen Anfang. ;)
 
B

Byakuya

Guest
#12
Ich sehe das ein wenig anders mit Silent Hill.
Bin Fan seit 99' und Konami war mit Silent Hill selbst durch die ganzen Abgaben an 3rd Studios nach Silent Hill 4 - The Room immer bemüht ein klassisches Silent Hill vom Spielprinzip her zumachen.

Ob Silent Hill 0rigins, Homecoming oder Downpour das waren Spiele die nie großartig Ballerlastig.

Und irgendwie gefällt mir die Richtung von dem Spiel hier überhaupt nicht
 

Kazuma

Moderator
Team-Mitglied
#14
Ich sehe das ein wenig anders mit Silent Hill.
Bin Fan seit 99' und Konami war mit Silent Hill selbst durch die ganzen Abgaben an 3rd Studios nach Silent Hill 4 - The Room immer bemüht ein klassisches Silent Hill vom Spielprinzip her zumachen.

Ob Silent Hill 0rigins, Homecoming oder Downpour das waren Spiele die nie großartig Ballerlastig.

Und irgendwie gefällt mir die Richtung von dem Spiel hier überhaupt nicht
Gerade die beiden sind mir für ein Silent Hill Spiel teilweise viel zu Actionlastig gewesen. Homecoming war ja mit Abstand der schlechtste SH Teil. Downpour muss ich noch zocken. Das sagt mir da schon mehr zu. Aber niemals wird ein Spiel aus der Reihe an Silent Hill 2 ran kommen. :D

Book of Memories habe ich auf der GamesCom gespielt. Selbst als Hack`n Slay ist das mehr als dürftig.
 
systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Boom_und_weg_
Spielt gerade: Aliens Fireteam
#18
Das geht mir schon wieder auf die Ketten, ich bin mir nämlich nicht sicher, ob ich das game kaufen soll und dann keine demo hier in DE bei dem blöden accountwechselproblem bei der vita.
So kann man auch Käufer vergraulen. Warum gibt man das dann nicht nur an die Plus-Mitglieder wie die Resi 6 Demo der PS3.

Ich raffs net.
 
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