Shenmue III


I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT&FM | 60fps FTW

Entwickler: Ys Net / Yu Suzuki
Genre: Open World Action RPG
Plattform: PS4, PC
Unreal Engine 4
Anzahl der Spieler: 1 ?
Release: geplant Dezember 2017

Kickstarter :shock:

$2,000,000 goal

About this project


Shenmue 3 is the true sequel to the classic open world action RPG games, Shenmue and Shenmue 2. Created for modern platforms (PC and PlayStation 4) and built in Unreal 4, Shenmue 3 will continue the legacy of Shenmue.

With your help, we can #SaveShenmue and rejoin Ryo and our favorite characters on this new adventure!

  • Shenmue 3 will have familiar elements from its predecessors and new fight mechanics to achieve a new level of interactive storytelling.
  • If this project reaches its funding goal, Shenmue 3 will be available on the PS4 and PC.
  • Our ambition is to deliver a Shenmue experience that will draw in newcomers to the series and reward diehard fans with its deep story and rich gameplay.

Where we left off... Ryo Hazuki has made his way to China in search of his father’s killer. There he meets a new travelling companion, Shenhua, and learns of a legend from her village that has foretold their path together.
The story continues as Ryo and Shenhua start off on a new journey that will take them farther into enemy territory, deeper into mystery, and ever closer to their destiny.
Will the mystery of the mirrors be revealed? How is Ryo’s father connected to all of this? Will Ryo track down the Chi You Men cartel and face Lan Di in a final showdown?

Since the release of Shenmue 2, now 14 years ago, I have been greeted by the passionate outpouring of dedicated fans and Shenmue community members wherever I go. They all want to know one thing: "When will Shenmue 3 be coming out?" With the advent of games using Kickstarter during these past few years, the new and now frequent demand from the fans has been, “Do a Kickstarter for Shenmue 3!”
If Shenmue 3 was going to get made, I wanted to make it with the fans. Through Kickstarter, I knew that could happen. Together, with Shenmue fans everywhere, I knew we could build the game that the series deserves.

If we do not reach our funding goal, Shenmue 3 will not go forward. I know that the goal of making Shenmue 3 with the fans, and seeing Shenmue in the hands of gamers all around the world is a lofty one. We are balancing our ambitions for a grand sequel with the pragmatic realities of developing a game of this scale. It will not be easy, but I have dreamed of making this sequel for 14 years – it is time to bring Shenmue back! And to make it come true, it will need the love and support from each and every one of you!
So please join us in making Shenmue 3 – let us grow our community and build a new, exciting Shenmue experience!

Ryo - On a journey to avenge his father.
Shenhua - Raised among the forests of China.
Lan Di - Coldblooded boss of the shadowy Chi You Men.
Niao Sun - Deadly siren of the Chi You Men

A pioneer in gaming entertainment for over three decades, He has cemented a place in history for his visionary work. The advancements he brought about in 3D technology, open world gaming, and game play mechanics have broken and redefined genre after genre, influencing countless games since.

Shibuya Productions President & CEO Based in Monaco, Shibuya Productions produces and promotes animation, games and movies. Engaged and knowledgeable about Japanese culture, they serve as a nexus of cultural exchange to and from Japan. They are currently producing the new Astroboy TV series: Astroboy Reboot.

Takeshi Hirai is the lead programmer for the Shenmue series. In 2010 founded the independent game development studio, Neilo Inc, producing Orgarythm for the Playstation Vita and the Japanese arcade version of Left 4 Dead: Survivors.

Wrote the screenplay and game script for Shenmue. Masahiro Yoshimoto has over thirty years of experience writing for Japanese movies and TV dramas.

Shenmue’s main character design artist. After working with SEGA, Kenji Miyawaki went on to do mechanical and prop design for anime including the Bakugan series, Maken-Ki! Battling Venus and Nura: Rise of the Yokai Clan: Demon Capital.

A prolific composer and performer, Ryuji Iuchi wrote many songs for Shenmue 1 & 2 including "Shenhua's Theme." His long list of work includes composition and arrangement for albums, movies, TV programs, concerts and events. Among his video game credits are Exstetra and Spectral Force Legacy.

Manabu Takimoto was the environment designer for the original Shenmue. He is an architect who has designed everything from office buildings to bars. His work with Shenmue helped bring the outside world into video games.

The actor playing Ryo in Shenmue 1 and 2. A star of both stage and screen, Masaya Matsukaze has also lent his voice for video games, radio, and many anime including Death Note, Fairy Tale, Gintama, and Hunter x Hunter.

Hiroaki Takeuchi is Japan’s leading producer in both traditional cel and digital animation. Worked at the publishing house SHUEISHA, Inc. producing the website which brought Yu-Gi-Oh! and Dragon Ball to the world. Co-produced The Animatrix.

Director, producer, and animator, Kenji Itoso already has a long career in the live film and animation industries, and has self-produced a number of animated films, including the award winning Santa Company and Coluboccoro.

Zuletzt editiert:
PSN-Name: Sharag
Spielt gerade: Zelda,
Nein aber kurz davor wurde ja FF7 Remake angekündigt da sind die auch schon so abgegangen richtig lustig wenn man sich komplett anschaut. Weil erst rasten sie voll aus feiern ab schmeißen mit dem Stuhl durch die Gegend, stehen auf dem Tisch, dann beruhigen sie sich einer sagt noch "Im a professional" oder so und dann die nächste Ankündigung. Ich hab so gefeiert.
PSN-Name: maxmontezuma
Spielt gerade: Fallout 4, Assassin's Creed: Syndicate
Rocketbeans hat sich leider nicht gelohnt, da der Stream alle paar Minuten hängengeblieben ist :( Irgendwann bin ich zum PlayStation Stream gewechselt, weil es einfach zu viel war. Bei fast jedem guten Spiel diese Hänger :P