PS4 and Xbox One are actively being worked on by the fantastic Aaron Melcher. These will be out as soon as possible (likely this summer). We want to make sure they're in great working shape, and timing on release is dependent upon how quickly any kinks can be ironed out between the different hardware and the more ambiguous submission process with Sony and MS.
Vita is also being worked on, though this is a platform that requires a fair amount of optimization; it has a tiny sliver of memory to work with and a slow proc. This port is also likely the most costly, since we have to get extensive outside help. It won't be cross-buy due to how much later it'll be out than the PS4 version, though we are looking into cross-save.
Wii U is still in limbo, though we are getting closer to a resolution on this. I will keep everyone posted as we know more.
Ja, 100%. Das Kampfsystem ist nett aber bietet nach 2h Spielzeit auch nichts neues mehr. Story ist extrem kryptisch und kann im Prinzip gedeutet werden wie auch immer man möchte. Bin echt ein wenig enttäuscht...
PS4 + Xbox One - We are incredibly close to wrapping up our QA/pre-cert process with the fine folks at The Research Centaur. We also are very near getting our age ratings in Europe and other territories - a process that takes plenty of time and money and hoops to jump through depending on the ratings body. This means we can submit for certification on both platforms incredibly soon!
It took several weeks longer to get things running smooth on these systems since GameMaker can be a bit funky and we are pushing this engine beyond it's limitations in many ways. Thanks to the folks at YoYo Games for sticking with us on the whole process and fixing each new bug that cropped up.
Our window is still summer time - more likely in the later part - depending on how quickly we can get through the final approval process and red tape on each system. We are so close! While I'd love to give an exact date, we want to make sure we pass through cert before we lock that down. There will be more details next month with an actual release date announcement instead of just a window.
Vita - A more difficult platform, due to it's limited processing power and memory. Much optimization must be done in order for our game to run smoothly for the entirety of the experience. Luckily, we have external support taking charge on this port so we aren't ripping our own hair out. We're getting closer, but again, this is a Fall release at the earliest considering the amount of effort being poured in on this port.
Wii U - We are finalizing last details on this port by next month, and will have more info then.
At the end of the article they suggest it will be coming to Mac, Linux and consoles later once they're confident in the stability. Right now this is only for Windows on Steam. DRM free versions like GoG will likely receive an update once the patch graduates from Beta.