Deus Ex: Mankind Divided

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#1



Hersteller:SE
Entwickler:Eidos-Montreal
Genre:RPG
Anzahl der Spieler:
Technische Daten(Auflösung/Framerate):
Distributions Format:
Kompatible Peripherie:
Preis (UVP):
Release Datum:


Webseite:

Bilder:





Trailer:http://www.gameinformer.com/b/news/...-revealed-deus-ex-mankind-divided-568435.aspx


:panik: abgesehen von den Bossen fand ich HR (mein erstes Deus Ex) absolut fantastisch!
Freue mich mega drauf :sabber: Und Jensen ist back:D:D
Da fällt mir ein den DLC habe ich nur angefangen aber nie beendet:ugly:
 
Zuletzt editiert:
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
#2
Kommt laut Gameinformer (via NeoGAF) für PC, Xbox One und PS4 raus.

Den DLC hab ich auch noch nicht durch. Hab ewig auf eine Preisreduzierung gewartet und als sie dann da war, habe ich zugeschlagen aber gerade 1-2 andere Spiele in Arbeit.

---------- Beitrag um 08:31 Uhr hinzugefügt ---------- Vorheriger Beitrag um 07:07 Uhr ----------

Superfrech kopiert (und darum lieber in einem Spoiler):

From this month's Game Informer issue. Sounds super sexy:

-Takes place in 2029, 2 years after Human Revolution
-Listed as single-player, no mention of multiplayer
-Jensen is part of a covert, goverment-sponsored task force called Task Force 29, a new bracnh of Interpol, to combat a new breed of terrorism
-Jensen doesn't full trust Task Force 29, also feeds intel to another covert organization called the Juggernaut Collective
-In true Deus Ex fashion, you often receive conflicting missions, neither can be fully trusted
-Boss encounters are designed in a way to allow players to approach any way they want (stealth, full combat, etc)
-Eidos won't comment on which ending it considers canon but is trying to string together different parts of each ending for the overall background of Mankind Divided
-Story is in many ways a story of redemption for Jensen
-The story they're telling is building to events that take place in the original Deus Ex
-With Mankind Divided, they're exploring the original game's past; "Is the depiction of past events from the original Deus Ex true? Will we discover stuff we never knew?"
-Added a lot of diversity to the environments
-Females are also now part of the regular enemies in the game
-One of Jensen's missions takes him to Utulek Station in Prague, now a ghetto for augmented individuals
-It is nicknamed "Golem City", based on the real life Kowloon Walled City
-Shops line the streets, temporary housing units stacked on one another reaching upwards toward the sky; claustrophobic atmosphere
-Mission to track down a leader of an aug group, but police have captured the informant
-Can choose to butter up the informant's wife for clues or cause a scene with the police
-Alternatively Jensen can bypass this area of the game altogether and find the leader's hideout on his own
-Mentions Jensen engaging in tense conversation with the leader, resulting in a diplomatic solution or violence
-Transhumans (augs) referred to as "clanks" by police
-"You can go full combat or full stealth throughout any part of the game"
-Side quests meant to be more meaningful; ex. players can choose to make deals with criminal organizations and its mob boss might call in a favor later interrupting main missions
-Doesn't want fetch quests, the team sees the extra quests as a way to explore the main themes of the game more deeply
-Features twice as many augmentations as Human Revolution
-Aug examples:
Tesla: little darts pop out of Jensen's knuckles allowing him to tag enemies and take them out quietly
Silent Run: Allows Jensen to move quickly across any floor without making a sound (can combine with cloaking)
C.A.S.I.E.: Allows Jensen to analyze the mental state of individuals, helping him to respond adequately in conversations
PEPS Gun: Non-lethal weapon that pops out of Jensen's bionic arm and fires a concussive blast allowing him to knock an enemy out, kill him or flee
-Augmentation features can be assigned on the d-pad for quick selection
-Augmentations consume a fixed amount of energy, when Jensen stops using them he regains a portion of it
-Can still refill his augs completely with bio cells, Eidos wants the recharge mechanic to encourage using augs more liberally
-New remote hack augmentation allows Jensen to activate shortcuts through areas to pass enemies
-No plan for Human Revolution saves to carry over, but Eidos is planning for a franchise now, want to expand further after HR's success
-No plans for a Deus Ex MMO
-Eidos noted fans who played stealthily enjoyed the game more so spent several years iterating on gunplay
-Mankind Divided's moment-to-moment action plays out like a series of set-piece moments, a 'remarkable feat' considering nothing is scripted
-Jensen can adjust his weapons at any point mid-battle, changing ammo type, firing pattern, scopes, etc
-Some enemies have external tech like exoskeletons and mechs to combat Jensen
-Variety of enemies have a diversity of weapons, augments, or other high-tech combat tools, some have high-jump abilities, etc
-Focused on making A.I. more aggressive, flanking, etc
-Certain elements of the environment now react to combat
Quelle
 
Zuletzt editiert:
#3
mensch das letzte deus ex wollte ich schon ewigkeiten spielen.... was könnt ihr mir "ohne spoiler" sagen?

meine erlebnisse:

- DX1 = ABSOLUT fantastisch auf dem pc!!!!
- DX2 = 0815, war ok als eigenständiger titel aber als nachfolger in allen bereichen ein dreck ggü teil 1.

wie ist der letzte deus ex titel verglichen mit DX1?
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
#9
Ein klein wenig angepisst bin ich immer noch auf den Vorgänger. Das wäre eine Platin geworden, wenn mir das Spiel erklärt hätte dass ich schon im Tutorial keinen umlegen darf...
Naja auf ein Neues.
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: wesker85
Spielt gerade: The Last of Us
#11
Thx für die Infos, das sind wirklich gute Nachrichten. Auch wenn Human Revolution nicht ganz an das grandiose erste Deus Ex herankommt, so war es doch ein würdiger Nachfolger mit einem coolen Hauptchara.

In mancher Hinsicht bin aber auch froh, das Human Revolution nicht an den ersten Teil herankommt. Der Schwierigkeitsgrad von DX 1 war z.B manchmal wirklich die Härte.

Da war ich echt froh, das Human Revolution da etwas leichter zugänglich war.
 

.ram

Editor in Chief
Team-Mitglied
PSN-Name: dethforce
#17
also hut ab, die e3 demo sieht schon spektakulär aus - dank neuer augmentationen und multipler wege durch die levels. beim vorgänger fand ich es manchmal zu nervig, nur auf stealth zu setzen, hier kann man sein eigenes level an schleichen / ballern finden.
 
systems, systems, systems, systems, systems
PSN-Name: Sanguinis83
Spielt gerade: Helldivers 2
#18
beim vorgänger fand ich es manchmal zu nervig, nur auf stealth zu setzen, hier kann man sein eigenes level an schleichen / ballern finden.
Ging beim Vorgänger auch. So bin ich durch das ganze Game gekommen :D

Hab immer mit Stealth angefangen und irgendwann wurde es mir zu schwer/doof/aufwendig und ich bin etwas... offensichtlicher vorgegangen :ugly:
 
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