Ist ja nun eigentlich kein Geheimnis, dass nach Release der PS5 ein neues VR Headset erscheinen wird.
Ich sammel mal die Daten zusammen:
- VR Headset wird nicht zusammen mit der PS5 releasen
- Kostenpunkt ca. 250$/€
- wireless, Akkulaufzeit 5 Stunden
- Auflösung 2560 x 1440
- 120 Hz
- 220 Grad Blickwinkel
- integrierte Kopfhörer
- Eye Tracking
- Kopfposition / Schräglagen-Erkennung
- Foveated Rendering
(Another key feature that’s been cited in patents is a new graphics rendering technique called foveated rendering, which will help the headset cut down on GPU loading times. Graphics cards using foveated rendering only supply high-quality graphics to the parts of an image a gamer is most likely to be looking at, and greatly reducing the quality of images in their peripheral vision.
This feature will hopefully allow the PS5’s GPU to better allocate its resources to provide a seamless experience to parts of games players are actually interacting with instead of slowing down to render things they aren’t even looking at.)
Quelle:
https://www.inverse.com/article/57715-ps5-psvr-2-headset-sony-playstation-5
http://appft.uspto.gov/netacgi/nph-Parser?OS="Sony+Interactive+Entertainment"&RS="Sony+Interactive+Entertainment"&Sect1=PTO2&Sect2=HITOFF&co1=AND&d=PG01&f=G&l=50&p=1&r=2&s1="Sony+Interactive+Entertainment"&u=/netahtml/PTO/search-bool.html
https://www.inverse.com/article/54841-ps5-price-specs-leak-playstation-5-sony
Ich sammel mal die Daten zusammen:
- VR Headset wird nicht zusammen mit der PS5 releasen
- Kostenpunkt ca. 250$/€
- wireless, Akkulaufzeit 5 Stunden
- Auflösung 2560 x 1440
- 120 Hz
- 220 Grad Blickwinkel
- integrierte Kopfhörer
- Eye Tracking
- Kopfposition / Schräglagen-Erkennung
- Foveated Rendering
(Another key feature that’s been cited in patents is a new graphics rendering technique called foveated rendering, which will help the headset cut down on GPU loading times. Graphics cards using foveated rendering only supply high-quality graphics to the parts of an image a gamer is most likely to be looking at, and greatly reducing the quality of images in their peripheral vision.
This feature will hopefully allow the PS5’s GPU to better allocate its resources to provide a seamless experience to parts of games players are actually interacting with instead of slowing down to render things they aren’t even looking at.)
Quelle:
https://www.inverse.com/article/57715-ps5-psvr-2-headset-sony-playstation-5
http://appft.uspto.gov/netacgi/nph-Parser?OS="Sony+Interactive+Entertainment"&RS="Sony+Interactive+Entertainment"&Sect1=PTO2&Sect2=HITOFF&co1=AND&d=PG01&f=G&l=50&p=1&r=2&s1="Sony+Interactive+Entertainment"&u=/netahtml/PTO/search-bool.html
https://www.inverse.com/article/54841-ps5-price-specs-leak-playstation-5-sony