No Man's Sky

systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: verrückt
https://www.nomanssky.com/next-update/
Seite funktioniert allerdings gerade nicht :ugly:
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  • THIRD PERSON
  • Third person camera for walking, jetpacking, swimming and in-ship flight
  • New player models
  • Completely reworked animation system
  • New animations for players, as well as NPCs and creatures
  • System and animations for gestures
  • Character customisation
  • Player character turns to look at points of interest
  • New get in / out of vehicle effect
  • Interactions show the player character where appropriate
  • Warping in ship is in third person
  • Resized various deployable tech to better fit third person mode

    MISSIONS
  • Real time missions
  • Scheduled missions
  • Multiplayer missions
  • Completely overhauled tutorial
  • New mission types – photography, feeding, freighter combat, archaeology, and specialised hunting missions
  • Guild envoy missions

    BASES
  • Bases can be built anywhere
  • Players can own multiple bases
  • Hundreds of new base parts
  • Increased base complexity / size limits
  • Joint base building
  • Improved teleporting and selection between teleport destinations
  • Improved terrain editor modes and options to be more intuitive
  • Toned down saturation intensity of palette choices for colouring base building parts
  • Base terrain editing now stops when you hit the limit rather than overwriting old edits
  • Bases can now be deleted
  • Improved system for placing base building parts
  • Increased base building radius and made it expandable
  • Disabled base auto uploading, and added manual controls
  • Enabled downloading more than one external base from other players

    FREIGHTERS
  • Frigate fleets feature – including missions, upgrade system, system combat and exploration assistance
  • Overhauled base building inside player freighters
  • Reworked and added procedural textures to freighter bridge hologram planet
  • Redesigned path from freighter hangar to bridge
  • Improved speed of airlock doors opening on freighters

    CRAFTING AND RESOURCES
  • Reworked and rebalanced all core substances and resources
  • Deployable tech can now be picked up
  • Added refiner based crafting system
  • Added Craftable ammunition
  • Improved damage falloff on mining beam

    UI / UX
  • Additional markers visible in analysis visor
  • Points of interest can be tagged from analysis visor
  • Latitude / longitude displayed on analysis visor
  • Improved HUD layout
  • HUD lines dynamically hidden with the corresponding UI elements
  • Improved notification layout
  • Improved build menu
  • Improved quick menu
  • Inventory stack splitting
  • New repair interface
  • All player owned ships can now be summoned
  • Added system for repairing damaged inventory slots
  • Backpack showing in your inventory will now match customised character backpack
  • Backpack bars display hazard protection and life support
  • In-ship map now highlights enemies
  • Improved docking indicators when flying
  • Completely reworked shop UI
  • Nanites no longer take up inventory slots
  • Scanning ships shows their slot count
  • Save slots are now sorted by timestamp
  • Galaxy map can show multiple markers for each system
  • Added dynamic suit protection inventory icon
  • Inventory full notifications now take into account cargo slots
  • Fixed camera voxel to star voxel in Galactic map
  • Can pin base building recipes on the HUD
  • Added danger icons to tentacle plants
  • Improved tech and product pinning, with more detailed guides to obtaining the build requirements
  • Improved compass
  • Improved HUD marker icons for objects of interest
  • Added multiplayer text chat on PC

    GRAPHICS AND PLANET GENERATION
  • Improved fog and increased draw distance
  • New terrain generation system for improved navigability and more varied earth-like and alien landscapes
  • Reduced situations where cave props can be spawned above ground
  • Improved particle systems fading out over distance
  • Added support for extremely large biome props
  • Improved and increased variety of clouds and cloud shadows seen from space
  • Improved planet surface rendering from space
  • Improved terrain lods and visuals when flying in from space
  • Improved colour selection during planet generation
  • Improved sky and fog colour selection
  • Tightened triplanar texture blend areas
  • New colour mapping system to create more varied and atmospheric visuals
  • Improved tree density
  • Tree size variation
  • Added empty systems, with no current inhabitants
  • Added abandoned systems, with derelict space stations
  • Improved storm visuals
  • Improved textures for ship, NPCs, and buildings
  • Added planetary ring system
  • Increased asteroids density in space
  • Improved space visuals
  • Added support for larger bodies of water
  • Character shadows for first person gameplay
  • Adjusted TAA settings to reduce shadow blurring on terrain
  • Added particle effect when flying above water
  • Splash particle effects
  • Inventory and pause menu now uses depth of field to blur in-game camera
  • Balanced intensity of lights in the Atlas station
  • Updated model of hologram backpack in suit upgrade chamber
  • Improved water surface and foam shaders
  • Improved water reflections to better match terrain
  • Improved imposter visuals and lighting to better match nearby objects
  • Switched object and terrain fading to use Blue Noise to give smoother transitions
  • Improved compression on some textures generated in-game
  • Improved terrain texture blending and selection
  • Improved sand and cave colour selection
  • Improved beach blending and visuals
  • Brightened cave interiors, especially at night
  • Improved storm effect fading as you enter buildings
  • Added gun model for ships
  • New high quality tree models and textures
  • Fixed an issue with landing pad UVs
  • Improved drone, quad and walker models
  • New drone texture effects
  • Added more varied underwater and underground objects
  • Improved appearance of Gravitino Balls
  • Major improvements to biome object placement
  • Improved crystal placement
  • Improved marker distances for gameplay props
  • Added terrain objects which cannot be destroyed by player ships
  • Improved colours, brightness, saturation of creature textures
  • Tweaked rock textures
  • Improved scale of underground objects
  • Tweaked poison blob particle effects
  • Improved cave biome glowing plant lights
  • Optimised cave biome prop performance
  • Improved bushes and underwater plants
  • Improved asteroid texture balance
  • Improved abandoned slimey diffuse colours
  • Improved under-foot dust effects
  • Improved heavy air in caves
  • Improved scale of gameplay plants
  • Improved toxic grass diffuse texture
  • Tweaked mountain fragments on certain biomes
  • Improved vertex displacement on flags to make them wave nicer
  • Improved smoke and damage effects on ships and distress beacons
  • Modified frequency of wordstones, crates, underground props and damaged machinery
  • Improved rare gem collection effect
  • Improved ship trail effects
  • New engine effect for ships

    SPACE STATIONS AND BUILDINGS
  • Overhauled space station interior
  • New space station marketplace
  • New style for stairs in space station
  • Redesigned look of teleporter in space station
  • Added variation to building interior layouts and props
  • Added a small ramp to the drop pod for easier access
  • Improved building frequency
  • Added LOD system for base building parts to increase draw distances and complexities

    EXPLORATION, FAUNA AND FLORA
  • New underground ruins building type
  • Buried technology modules and blueprint analysis
  • Overhauled signal booster and navigation data input
  • Procedurally generated technology
  • Procedurally generated products
  • Improved creature pathfinding
  • Improved creature response to feeding
  • Herd behaviour for creatures
  • Improved scales and maximum sizes of creatures
  • Improved sentinel drone behaviour, proximity indicator and escape gameplay
  • Improved matching of creature body parts to their role
  • Coprite improvements
  • New hazardous fauna
  • New hazardous flora
  • Improved scan ranges for biome specific plants
  • Added new armoured drone type
  • Must use the terrain editor to mine resource deposits
  • Improved Colossus speed and fuel tanks / consumption
  • Different ship classes use different amounts of launch fuel
  • New name generation system for planets / ships / weapons / creatures
  • Increased variety in creature descriptions
  • Nada + Polo’s tasks are now tracked in the Mission Log
  • Fancier descriptions for planetary weather conditions
  • Changed starting Exosuit inventory size
  • Increased the number of Exosuit cargo slots available to purchase
  • Increased crafted item stack size in the Exosuit to 5

    CONTROLS AND COMBAT
  • Climbing traversal more challenging and rewarding
  • Added ability to slide down cliffs
  • Player movement is more dynamic
  • Air resistance simulation for jetpack navigation
  • Multi-tool manual holstering / unholstering
  • Ship weapons can be used against ground targets
  • Splash damage added to ship weapons when used against ground targets
  • Improved low level flight, with destruction of terrain objects with which you collide
  • Fixed jitter on physics debris pieces
  • Stopped player colliding with tiny rocks on scorched biomes
  • Crit points on sentinel drones and quads
  • Combat scope module for the Multi-Tool
  • Personal forcefield module for the Multi-Tool
  • New grenade types
  • Improved weapon alternative mode, also with better HUD display
  • Sentinel drones can repair quads and walkers in battle
  • Improved sentinel quadruped behaviour, pouncing, evade
  • Improved walker behaviour with different attack modes
  • Extra armour plating added to sentinels arriving in combat
  • Fixed placement of off-planet markers and improved pulse drive flight towards marked destinations

    AUDIO
  • Updated creature vocals
  • New third person foley for player and NPCs
  • Additional loading music and a new track when starting normal mode
  • Revised ship engine sounds
  • Added low flying ship sounds
  • Revised underwater sounds
  • Improved combat audio and overhauled Quad and Walker audio
  • New NPC vocals
  • New Frigate audio

    STABILITY / BALANCING / FIXES
  • Fixed a number of issues with atmospherics and water rendering on the horizon
  • Fixed text clipping issues in some languages
  • Fixed certain cases where opening the settings menu silently changed resolution
  • Fixes for several uncommon out of memory crashes
  • Fixed transition between lighting when flying to space
  • Fixed and improved a number of situations for flattening terrain around buildings
  • Fixed cases where terrain tiles could be missing or slow to appear while flying around or into planet
  • Fixed crashed freighters having underground treasure too low to mine down to
  • Prevented dead planets ever having atmospheres
  • Prevented some story-critical buildings being placed underwater
  • Fixed lighting issues with double sided leaf shaders
  • Fixed repetitive tiling textures on some foliage leaves
  • Fixed issues with loading some particularly large saves
  • Fix for superconductive lock bug
  • Voice chat quality and reliability improvements
  • Fixed scan events for players who have managed to go off-grid
  • Fix for edited terrain regions repeatedly regenerating themselves unnecessarily
  • Fixed rocks showing up as the wrong colour on frozen biomes
  • Fix occasional hang in asynchronous IO
  • Fixes for non-instance LODs
  • Added geometry streaming system
  • Made numerous memory savings to improve overall stability
  • Made the damaged machinery turn off the sparks and smoke effect when you have finished the interaction
  • Rebalanced AI ship damage
  • Balanced ship to ground target damage
  • High performance(1440p) and High Quality(2160p) rendering modes added for Xbox One X
  • Made numerous grass and foliage rendering optimisations
  • Optimised per-frame renderer memory usage
  • Optimised various engine components using async compute
  • Various optimisations
  • Various miscellaneous bug fixes


---------- Beitrag um 17:24 Uhr hinzugefügt ---------- Vorheriger Beitrag um 17:10 Uhr ----------

Patch ist da, 9.72 GB
 
Zuletzt editiert:
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Freeze187
Gerade die totale Reizüberflutung. Soooo viele neue Sachen. Die roten Pflanzen wurden zum 3. mal verändert :ugly: Erst mal klar kommen. Freu mich drauf, mich wieder reinzufuchsen. Kleiner Tipp: Schiesst nicht auf summende Eier ... :ugly: Was mich jetzt schon stört ist,dass der Melee - Jetpack Trick nicht mehr wirklich funzt.
 
Zuletzt editiert:
systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: verrückt
So nachdem ich ne Weile versucht habe Ordnung in meinen vorhandenen Save zu bringen, dann allerdings eine Quest nicht weiterführen konnte, nun einen neuen Save angefangen und irgendwie ist der frische EInstieg schon was Besonderes ~yey~
Nur nervig, dass direkt auf nem supercritical Planeten gestartet wird und man direkt schon gegen die Zeit kämpft :D
Ist aber wieder herrlich das Spiel und füllt sich egt komplett Frisch und dennoch vertraut an :okay:
 
systems, systems, systems, systems, systems, systems, systems
PSN-Name: Kincade88
So, gestern ordentlich gespielt im Coop und es ist verdammt cool. Habe es zuletzt allerdings kurz nach Release gespielt.

Aber nun ist es das, was man sich erhofft hat und noch mehr :D

Aber: Ich hatte kurz vor Next nochmal reingeschnuppert, da war die Performance um einiges besser. Nun etliche Laderuckler, verwaschene Texturen die immer nachladen etc.
Der Himmel bzw die Wolken sehen mega unscharf aus und teils mega die Artefakte in den Farben etc. Sehr Hässlich. Scheint wohl nur auf der PS4 so zu sein. Zumindest auf dem PC und der X ist es nicht.
Das alles bezieht sich bei mir jetzt schon auf die PS4 Pro, die zudem mega laut ist, wie noch nie zuvor und das durchgehend. neuste Revision.
Ja, es ist gerade heiß, aber bei Origins paar Minuten davor, schnurrt sie wie ein Kätzchen :ugly:

Aber davon ab, habe ich meinen Spaß und freue mich, das Universum zu entdecken, welches nun noch besser aussieht und mehr Abwechslung bietet. :D 8)
 
systems, systems, systems, systems, systems, systems
PSN-Name: MORF-iUM
Spielt gerade: PS5
Kann man eigentlich untereinander handeln? Sonst ergibt doch der ganze multiplayer keinen Sinn.


Ja klar, man kann sich alles hin und her schieben wie man lustig ist.

@Performance: Die ist am PC auch eine Katastrophe.
Wenn man auf einem dicht bewachsenen Planeten rumstapft, dann erreiche ich so gut wie nie 60FPS. Meistens irgendwas zwischen 45 und 50. CPU und GPU langweilen sich. Das Spiel ist nach wie vor grottig optimiert.
An der PlayStation hab ich es gestern auch kurz gespielt, da geht es aber teilweise eher in Richtung 20FPS und deutlich darunter. Das warpen auf der PS4 findest im einstelligen Bereich statt.
Absolut lächerlich.
 
Zuletzt editiert:
systems, systems, systems, systems
PSN-Name: philley
Neue und verbesserte Fauna gibt es, auch, wenn da mal was bekanntes über den Schirm huscht.

Kannst deinen alten save ruhig nutzen.

Insgesamt ist das schon ein enormer Schritt! Speziell auf den Planeten fühlt es sich fast wie ein neues Spiel an. Die Weitsicht und die Terraingenerierung hat sich extrem Verbessert und vermittelt nun ein deutlich besseres Gefühl für Entfernungen. Die 3rd-Person bringt endlich auch ein besseres Gefühl für Größe.

Mal ein paar Eindrücke von reddit:

 
Zuletzt editiert:
systems, systems, systems
PSN-Name: Lulac
Spielt gerade: mal dies, mal das
mh mal gucken, glaub ich fang trotz alle dem mal ein neues spiel an.
es gibt einfach zu viel neues und wie blackghostrider schon beschrieben hat ist, bis man sich wieder zurechtgefunden hat schon einige zeit wieder vergangen.
 
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