Mighty No. 9

systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
#41
We have an important announcement to share with our backers.

Although we understand that everyone was looking forward to playing Mighty No. 9
as soon as possible, a release delay is going to be announced for the game at Gamescom 2015, which is
currently being held in Cologne, Germany.

This is a project that would not have existed without the support of our backers,
so we at least wanted to deliver this news to our backers before it is officially announced.

We are unable to confirm a final release date at this time, however we will be aiming for a release in Q1 2016.
Once a solid release date is set, we will announce it immediately to our backers and fans.

Of course, it is important to explain why exactly the game is being delayed.
As we have communicated in the updates to our backers, all of the core content for the game is developed and in a complete state.
However, there are still bugs and issues pertaining to the online features that are included in the game. These bugs and issues
have a direct affect on enjoyment of the game, so a decision was made to work these issues out before release.

Currently, comcept and their partners are working at full capacity to resolve these issues
and fix any remaining bugs.

In addition, we have received quite a few requests for additional information
regarding the various platforms that are part of the platform survey we have sent out.

We have also only managed to receive around half of the total responses needed
for the survey.

Considering the fact that the game’s release has been delayed, we are planning to
open another platform survey once a final release date has been settled upon.

We will continue to deliver the most up-to-date info to our backers and fans
through our forum updates, so please keep an eye out!

We appreciate your support and patience regarding this matter, and look
forward to delivering Mighty No. 9 to our backers and fans in the best state possible
Verschiebung wegen Bugs und Onlinemodus.
 

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#42
Inafune is Ready: Mighty No. 9 won't be delayed anymore, planning to make a sequel

-"Mighty No. 9 absolutely will not be delayed."
-"One of the reason of the delay is because of the numbers of platform."
-"How to make the impossible possible like Mega Man."
-"Cannot say it's a complete success yet since it still haven't been released."
-"The game needs to sell a lot of copies and many users playing it."
-"Sequel is planned if it were successful."
http://www.neogaf.com/forum/showthread.php?t=1127756
 

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#54
In einem Live-Stream vor einigen Stunden haben sie quasi erklärt warum das Spiel so geworden ist:
https://www.twitch.tv/comceptusa/v/73636349
things revealed on their stream:
- only 60% of the money went to game development
- instead of building base game and then porting to different platforms like any developer would do, they were done simultaneously. They completely underestimated the workload required thus delays.
- it was Ben Judd who said "it's better than nothing" actually.
- Inafune completely dodged the question about Red Ash
- neogaf comments were mean
..wow

At least some people had dinner with him for $10.000
:hammer:
 
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