Dragon's Crown

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#42
Dragon's Crown impressions and screens



When you begin the tale – which is meant to be replayed and re-experienced, mind you – you’re greeted with one of the most clever character-select screens you’ll probably ever see. Seated at a circular table in a bustling medieval tavern are our six characters, clearly familiar with one another and feasting on some good food and ale as they figure out their next move. They’re all chasing the same goal, hence the cooperative nature of the game that allows up to four adventurers to play at one time.

Once you select your hero, you’re met with a wonderfully voice-acted intro, and you can then move out into the town itself, one ripped out of the likes of Zelda II and Faxanadu, but with staggeringly gorgeous graphics replacing the 8-bit look those games took advantage of. You can speak with the townsfolk, though most won’t have much to say at the outset, and you can even mess with them, punching a basket of apples out of a merchant’s hands or some jugs of water out of a townsperson’s grasp. Naturally, there’s much to see in the town, not only in terms of locales to visit – shops, guilds and the like – but in terms of gorgeous vistas in the background and other aesthetical sights to behold.
When you decide to undertake a quest, you can head out to the world map, another drop-dead beautiful piece of scenery to navigate. Stages can be revisited (in fact, they should be revisited often, but more on that later), though there is a sort of linear progression through the narrative, accompanied, of course, by optional quests. However, if you’re starting the game with a new character you’re unfamiliar with, you’ll be treated to an extremely thorough tutorial that will familiarize you with the moveset and skills of the class in question. These can be skipped, but you’d be wise not to: Dragon’s Crown is no leisurely walk through the park.

Dragon’s Crown plays much like the many videos that have been released suggest: with a heavy emphasis on action, and a field of depth, too, requiring tactics beyond merely button-mashing, jumping, and the like. In fact, Dragon’s Crown is pretty tough, especially if you’re trying to hone a high score or simply get through a stage quickly to net some fresh loot. Without using a hodgepodge of techniques and weapons, the AI will make quick work of you. Making matters more complicated is the fact that enemies scale with you – much like the Lunar RPGs from the ‘90s – so no amount of grinding will make the game inherently easier for you to deal with. Bad guys will have more health as you get stronger, and will grow in number the more powerful you get, too. With each level ending with a powerful (and beautifully-drawn) boss, this very fact will give you pause the further you get into the game.

While I experimented with virtually every class – the Fighter uses brute force and the Sorceress relies on spells and the ability to replenish her own lost MP -- I spent a majority of my time on both PS3 and Vita with the Elf, a character with moderate melee strength and exceptional skill with a bow. The thing about the Elf, however, is that you have to be careful with how you use her bow, as her quill only holds a finite amount of arrows. With no guarantees that you’ll find ammo replenishment on your journey, the best way to use her is with quick kicks, juggling your foes mercilessly before following-up with aerial arrow strikes to lay the killing blow. If you run out of arrows, you’ll be out of luck to launch missiles from afar, so balance is truly the key with the Elf. With only melee strikes to guide her and supplement her specialty, you’ll quickly leave yourself at a severe disadvantage.
Mounts can also be found on various stages. Not every creature is a mount, of course, but if, say, a gigantic bird attacks you and you fell it, you will have an opportunity to get on its back and use it as a brand-new temporary weapon. Some of these mounts have special skills like breathing fire; others are more simplistic. I found the whole mount system interesting not only in terms of giving you exceptionally powerful ways to attack your enemies, but as damage sponges that will keep you safe from attack… that is, of course, until the mount takes enough damage and dies, leaving you on your own once more.

Character movement is mapped to the left analog stick on both Vita and PS3, and since the directional pad is itself used to navigate your quick-select inventory, there’s unfortunately no way to change this. However, even for old-schoolers like me that immediately reach for the d-pad in games like this, the analog stick works great, and falling back on the d-pad for item selection simply makes a great deal of sense. The right analog stick, on the other hand (get it?), is used to control an independent cursor (much like in the upcoming PS3-exclusive Puppeteer) that allows you to identify points of interest in the environment.

What use is such a skill? It’s simple: every character in the game has a strange, hooded companion following them around with a gigantic sack full of treasure and loot. This is Dragon’s Crown’s humorous way of explaining how characters searching for endless riches can possibly hold everything they find, and these non-playable additions to your party can be directed towards specific areas to find even more loot while you’re fending off foes.
But what of the statistical minutiae of Dragon’s Crown? What, exactly, makes this game an RPG? Crown totes plenty of RPG features, starting first and foremost with tried-and-true character stats. In addition to health and magic points, heroes have stats tied to Strength, Constitution, Dexterity, Intelligence, Magical Resistance, and Luck. As you become more powerful, find better items, equipment, and gear and get deeper into the game, these numbers will obviously increase.

Furthering the RPG feel (while also giving you plenty of reasons to replay old stages) is Crown’s scoring and appraisal systems. Your performance on various stages will net you a score, which is then translated through an algorithm to give you what are, in essence, experience points. Your score is basically modified to equate to experience based on your performance on that stage. The better you play, the higher your score and the more experience you earn.

Likewise, any loot you found on the stage will be given rankings, but the loot will remain totally ambiguous until you pay to have it appraised. So, if you get some loot with a common ranking, you may not want to pay to get it appraised. Then again, if you get a rare piece of equipment, it’s absolutely worth using some of your hard-earned currency to figure out exactly what it is. It may not always pan out when you do, but part of the reason Dragon’s Crown purports itself to be so replayable is, in fact, the need for more loot and the risk of getting that loot appraised.
http://www.ign.com/articles/2013/05...-ps3-deserves?abthid=5188a6c82dbde94043000044

Hohe difficulty hört sich immer gut an:D
 

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#45
Alright, so there are some scans floating around with new info, but I can't translate what they say. I'll describe what seems to be going on in the pictures, though, since there's some good stuff.

-NPCs are discussed, roles, etc.
-Item Store is displayed with loot purchases (or something).
-Character customization screen has coloration options and the ability to pre-set chat messages
-There seems to be a box to flip between voice options (maybe in JP only, don't get excited)
-There is some sort of card game; cards for each character in an Ogre Battle-esque art style as well as what looks like items and abilities
-Character art for the Amazon with blonde or platinum hair is shown.
-Character art for the fighter with different armor colors (black vs. brown) is shown.
-One screenshot of a 3-Elf screen is shown. It's grainy, but it looks like one has blonde hair, another platinum hair, and a third has blonde hair with dark skin (Drow-ish).
http://www.neogaf.com/forum/showthread.php?t=557920

The following was mentioned

1. Treasure Arts

Illustrations that can be obtained through fulfilling of 'specific conditions'. Perhaps like the achievement or trophy systems so common in other titles.

2. Questing system

A guaranteed amount of gold/xp/skillpts can be obtained by completing quests. The types of quests avaliable include exploration, bounty (kill quests), item retrieval and rescue missions.

Assumption: There is a further bonus depending on performance based on other preview

3. Items

Variety of weapons confirmed. Will appear on character sprite. On use items also confirmed. Magazine states some can only be used in the dungeons but where else could you use an on use item?

4. Treasure Chests

The info states that treasure chests are ranked up to 6 ranks from S to E. You need to direct that theif to open them.

Assumption: Chests spawn after a dungeon like Odin's Sphere and give ranks depending on your performance. Based on data from other previews

5. Shop

The shop interface was shown in one of the pictures. That's what it looks like. Its likely the intterface was chosen because of the large number of tradable items..
There are also images of the Elf using a HUGE crossbow instead of her normal bow, and it is confirmed that weapons will change your character graphically.

There is also an Elvish Beastmaster shown, but I don't know what that's about (her art looks badass)
.

 
Zuletzt editiert:

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#48
Dragon’s Crown narrator DLC to be free during launch month

For one month following the August 6 launch of Dragon’s Crown in North America, a DLC pack of replacement voices will be free. The pack includes six voices – Amazon, Dwarf, Elf, Fighter, Sorceress and Wizard – which can be used in place of the generic narrator, making the game a little more personal. It will cost $2 once the grace period expires. The Vanillaware beat-’em-up is headed to PlayStation 3 and Vita.
http://www.vg247.com/2013/05/31/dragons-crown-narrator-dlc-to-be-free-during-launch-month/
 

FlyingUberHuzo

<enter custom title here>
systems
PSN-Name: nazcape
Spielt gerade: Nioh2 - MHW:Iceborne
#51
Schaut jedenfalls um einiges besser aus als Sacred Citadel in welches ich grosse Hoffnung hatte, dass es gut ist, jedoch nach der Demo sich herausstellte, dass es leider fuer meinen Geschmack nicht so toll ist.
 

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#56
Dragon’s Crown takes 20 hours to complete for each character

Dragon’s Crown is going to be a lengthy experience – especially if you hope to complete the game with all characters.

Atlus has confirmed that, when going through the story mode, it’ll take somewhere in the neighborhood of twenty hours to complete per character. Players will also find replayability in certain content that will be unlocked after beating the game initially. There are also features such as the PvP Arena to extend the experience.
http://gamingeverything.com/52456/dragons-crown-takes-20-hours-to-complete-for-each-character/

~happy~
 

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#58
Ist eigtl. bekannt ob wir auch das Artbook bekommen werden, wie die Amis?
Für Eu diesbezüglich noch nichts bekannt
----

[ame]http://www.youtube.com/watch?v=L6BDMZaQqcE[/ame]
Dragon's Crown Week at IGN #1
Day 1: Delving Into the Six Character Classes: Explore the Six Character Classes of Dragon's Crown video (IGN, YouTube)

Day 2: The Loot and Equipment System, Fully Explained *Coming Soon*

Day 3: The Finer Points of Combat *Coming Soon*

Day 4: Exploring the World of Hydeland *Coming Soon*

Day 5: Meet the Enemies (and Bosses!) *Coming Soon*
 
Spielt gerade: Persona 4 the golden
#59
ich weis jz schon das wenn ich mit amazone und magierin spiel ich immer ablosen werde weil ich micht konzentrieren kann xDD der arsch der amazone is ja mal mega :D
weis man schon wann es nach europa kommt?
 

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#60
Day 2: The Loot and Equipment System, Fully Explained


[ame]http://www.youtube.com/watch?v=TawPL9Sq6Pk[/ame]
~sweetjesus~ das wird awesome i like :sabber:


und visible loot awww yiiiis :D
 
Zuletzt editiert:
Top