Devil May Cry V

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
Eine neue Info im Vid bei 4:28min
Die Musik ist nun dynamisch und vom Style Rang abhängig.
Quasi wie Metal Gear Rising nur kann man das nun im jeden Fight haben was ich ziemlich geil finde!
In Rising war das ja nur auf Boss Fights beschränkt und von der HP Leiste der Bosse.

[ame]https://youtube.com/watch?v=_Vk5khDk7X0[/ame]
 

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
Bis zum Release sind’s noch so einige Monate !
Genug Zeit also zu : Git Gud :ugly:
Wer bis dahin DMC4 gelengtlich spielt sollte keine Probleme haben auch über S Rank zu kommen geht ja von D zu SSS.
 
systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: verrückt
Capcom’s goal is to make Devil May Cry 5 the peak of action games in the Heisei period (1989 to ~April 2019)
~fy~

Ach und das
Previously, the focus was on response so players were able to motion cancel, but for Devil May Cry 5 it’ll take the input but it won’t skip through animation.
ist etwas schade, aber verständlich.
p.s. passt zwar nicht wirklich in diesen Thread, aber
[ame]https://www.youtube.com/watch?v=yGqCxxkqfog[/ame]
 
Zuletzt editiert:

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
Neuer vermeintlicher Leak auf Reddit:

-Trainings Mode confirmed.
-V wurde als Waise von Nicos Familie aufgenommen. Er hat Tattoos wie Nico um seine Dankbarkeit auszudrücken. Als Kind merkte er seine Verbindung zum übernatürlichen.
Wenn er nach dem Grund gefragt wird wieso er V heiße gibt er ständig andere Antworten.
Er ist verletzbarer als Nero oder Dante .. kein Healing Factor?
-V Theme ist Orchestraler Rock
-V bekommt nach Boss Fights neue Dämonen und Engel? zum beschwören.
-3 Kampagnen a 10 Missionen und dann wird Finale Kampagne freigeschaltet wo man alle 3 Charas benutzt. Zum Start kann man frei wählen wen man spielen will aber Neros Story ist in der Timeline ganz vorne.
-Nero wird in seiner Kampagne später Yamato benutzen
-Alternative Kostüme Nero DMC4 und Dante was Originales
-Dante und V benutzen Divinity Statues.
 
Spielt gerade: Persona 3 Reload
Hab richtig Bock auf DMC5. Mein letztes DMC war das 4er vor über zehn Jahren. Diesen komischen Teil dazwischen habe ich ausgelassen. Ich hoffe auf 4K und 60fps auf der One X. Das könnte ein Fest werden. :sabber:
 
systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: verrückt
Disclaimer: English is my second language and both Alex and Wilson have heavy accents. So I may have gotten some of the names wrong. I would welcome any corrections on that.
  • Base team that worked on DMC5 from pre-production was made of 4 individuals:
  • Wilson - Designed the entire art/design pipeline for DMC5
  • Nagaki (?) - Character lead
  • Kinoshita (?) - Art lead
  • Itsuno - Director
  • Wilson made all base models for monsters and bosses
  • Then they outsourced high-poly 3D models
  • When they got high-poly models back they did a test scene. Put all the high-poly models next to each other.
  • Matt mentions Goliath being one of them (the big horn dude in the trailer).
  • All of the bosses (and characters) were in that scene as well and Matt makes a remark about how bosses got bigger and bigger size wise. They say the scale is incredible.
  • Alex works under Daigo Ikeno. He says it's great because Ikeno doesn't give him too much feedback on his work so he has a lot of freedom.
  • One word Ikeno uses a lot apparently is "slick". Alex says early on Ikeno looked at his works and told him to make it more slick and Alex was wondering what the hell that means (lol). Tho he says he understands now.
  • Alex worked on Nero's van for a whole year.
  • They describe van as a character not a vehicle. As in it was made by people that made the character models cause the environment modelers said it was a character so the character designers had to work on it not them lol
  • They stress that there are a lot of details in the van.
  • Alex says the game was so visually impressive that he often asked Nagaki (Yumei Nagaki?) "are we gonna tone this down?" and he would say "no, that's in the game"
  • They are very strict on designs looking realistic. If a design didn't seem realistic enough they would go back to it until it was realistic enough.
  • Wilson's favorite Capcom game is Dragon's Dogma. He has never played a DMC game before.
  • Alex has played DMC4 and Berial fight is his favorite moment in the game.
  • Yuichiro Hiraki from DMC1 and DMC4 is back and works on DMC5 animations.
  • Alex was talking about how impressive Berial was in DMC4 with the fires and destroying houses which is when Matt says how Alex and the team have made the Goliath such an impressive boss in the DMC5 and how Goliath (as we saw in the trailer) will destroy a giant cathedral.
  • Matt also says Goliath should be considered an equivalent to Berial. Not from the point of when will you fight it in the story, but the actual design and the fight having great environment interactivity.
  • Matt mentions how the different animal faces on Goliath look great and give it a unique design.
  • They hyping up the next trailer. Saying it's gonna be amazing.
  • Nero's accessories (like his bracelet) are hand designed and not scanned. Wilson was the person who designed those.
  • The Devil May Cry blue neon sign is actually Alex' handwriting. He was surprised to see it in the trailer. Matt and Pete didn't even know it was his handwriting so they were surprised in the podcast lol
  • The neon sign was at first pink but then for some reason they decided to make it blue. (even Alex wasn't sure why lol)
  • Alex wrote 40 different versions of Devil May Cry and made 40 different versions of neon signs (he called them mini-trailers) for the trailer (holy shit!)
  • Alex added a lot of details to the van such a bunch of references to Osaka.
  • Also there stickers on the van like the name of famous racers on the windows. Those belong to Nico.
  • Alex also designed Nico's tattoos.
https://www.resetera.com/threads/new-devil-may-cry-5-info-from-capcom-confidential-podcast.60278/
 
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