Destiny

PRO_TOO

avg. parcel delivery man
systems, systems, systems, systems
PSN-Name: PRO_TOO
Spielt gerade: ACC, AMS2, AC, RRE
der titel läuft bei mir aber net als reiner shooter. is zwar teil des ganzen aber da steckt noch mehr dahinter! kann nud würde destiny nie mit cod oder bf vergleichen!
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
So 2 neue Infos. Die erste (sorry bin gerade zu faul mir die Quelle zu suchen, aber ist von einem pic das aus Versehen online gestellt wurde:
Die Beta auf PS3/4 ist genau 4 Tage exklusiv.

Und jetzt zum anderen Thema. Da es nach dem geleakten Alpha-Gameplay zu Verwirrungen kam, hat ein Bungie-Mensch das etwas näher ausgeführt:
There's a lot of confusion here, and we haven't done the best job ever of explaining the game or its structure.

I'm Luke, and I'm one of the lead designers on Destiny.

First, Destiny is structured into Activities.

We've attempted to build a suite of activities that can suit a variety of moods (I want something challenging! I want to chill out with my friends! I want to see where the story goes next! I want to shoot other players!, I want the game to be a cruel dominatrix! et cetera)

These activities come in a bunch of flavors:
Story missions - soloable activities (you can still play them in groups of up to 3!), often with ties to the main story arc of Destiny (the campaign). These activities appear at various Levels (numerical, relative to the player) and choosing a higher level (relative to you) means you're opting in for some additional challenge.
Strikes - 3 player activities, with bosses and loot at the end. Their goal is a highly replayable activity that will - at higher levels - lead you into the loot game.
Explore - cruise around the surface of a planet in Fireteams of up to 3, taking odd jobs and tasks for the City. You can find minerals and resources out in the world that you'll have some use for as you find weapons in Destiny that you want to stick with. This is a lower intensity activity
Raids - 6 player, cooperative required, communication required gameplay. High challenge. We haven't talked much about this yet and I'm not going start that conversation here on NeoGAF
Multiplayer This is for the "shoot other players" mood.

Now, the second part is how the world has been built.

We've structured Destiny's world to have places where you will probably intersect with other players, and places where you won't. We're not going to have players drop into the climax of a mission, but the common landing zones for a given planet? That seems like a great place to see other players running amok in the world.

EDIT: Regardless of what activity you're playing (PVP aside), you'll see players on their own activities, i.e., players beginning a Strike might see a guy collecting Relic Iron on Mars, and a Public Event begins and suddenly everyone is distracted to take down a key Cabal target for a chance at powerful gear and materials to upgrade your best weapons and armor.

A bunch of folks are playing the Alpha now and we're already seeing all kinds of opportunities for places to improve Destiny. I have no doubt that in the Public Beta, we will learn even more from your feedback and experiences.

I'm not going to get into any of the recurring activities or gearing or class stuff today, but I imagine we'll start to try and explain stuff more soon.
 
[ame]http://www.youtube.com/watch?v=a-NvoRIYkBc[/ame]

weiter Videos im Spoiler
[ame]http://www.youtube.com/watch?v=_jMvBqxDgNA[/ame]

[ame]http://www.youtube.com/watch?v=BpKukE04TBE[/ame]


[ame]http://www.youtube.com/watch?v=jTjmBC5GdsU[/ame]


[ame]http://www.youtube.com/watch?v=ctDD3fC-4sU[/ame]

[ame]http://www.youtube.com/watch?v=ZEw8Y0WUp-0[/ame]

[ame]http://www.youtube.com/watch?v=aYUa33wy3wk[/ame]
 
Zuletzt editiert:
PSN-Name: Jay-Kay1337
Spielt gerade: TLOU:R , TitanFall
Ich hoffe , dass ich morgen bei der Alpha dabei bin
War bislang nicht wirklich überzeugt von dem Spiel , weil doch mehr um den heißen Brei geredet wurde

Wenn der Multiplayer so wie Halo wird , habe ich damit das geringste Problem :D
Der unkompetitive Part sollte aber wirklich lange und spaßig sein , da will ich schon was sehen morgen :)
 
Hab mir vorhin den gameplay experience trailer angeschaut und der ist so episch.

ich war ziemlich enttäuscht nach der sony pk, dass man so nen scheiß trailer gezeigt hat. so nen künstlichen story trailer. kann ja jeder machen, muss nicht heißen, dass das dann auch später so im spiel sein wird. aber der neue trailer zeigt genau das, dass sich die story auch durch das spiel zieht.

dann zeigt man noch jede menge multiplayer pvp, der mir ziemlich am arsch vorbei geht.

aber jetzt bin ich wieder total gehyped. einfach nur episch. und überlege mir die ps4 im september zuzulegen. aber nicht die weiße. gefällt mir net.
 
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