Assetto Corsa Competizione


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systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW

Genre: Rennsimulation
Entwickler: KUNOS Simulazioni, Konsolenport: d3t
Publisher: 505 Games
Plattform: Windows/Steam
Release: PC: Early Access 12.9.2018, Full Release Q1 2019, PS4+XB1: 23.6.2020
Anzahl der Spieler: ?
Auflösung/Framerate: 1080p 30fps (PS4)
Kompatible Peripherie: Lenkräder

Das nächste Produkt von Kunos setzt auf die Unreal Engine 4 für die Grafik, bringt Nacht und Regen, und widmet sich bei den Inhalten ganz der Blancpain GT Rennserie (GT3 Fahrzeuge).
Mit einem Konsolenrelease rechne ich erst auf PS5&Co.

Assetto Corsa Competizione – Community FAQ Blog

Last week, Kunos Simulazioni and 505 Games unveiled Assetto Corsa Competizione to the world, our Official upcoming Blancpain GT Series game. The response has been overwhelming for the team and we’d like to first take this opportunity to say a HUGE thank you to everyone that sent us a positive message or expressed their excitement in one way or another – It means a lot to us!

Coming to Steam in the summer of 2018, Assetto Corsa Competizione will allow our community to experience the GT3 Series, where players will be able to compete against official drivers, teams and cars on circuits developed to the highest level of accuracy.

Since our announcement, you guys have absolutely flooded our community channels with questions. Instead of answering you all one by one, we opted to take the blog approach.

Let’s get started, shall we?

Community FAQ’s

What is Assetto Corsa Competizione?
Assetto Corsa Competizione is our all-new racing simulation that reproduces the Blancpain GT Series Championship managed by SRO and based on the GT3 homologation. ACC is not an additional module or an extension of Assetto Corsa but a different, new and separate product altogether!

Is AC Competizione a spin-off of Assetto Corsa?
Absolutely not! We are developing AC Competizione from scratch. It takes advantage of the Blancpain GT experience, know-how and data collection acquired while working on AC. However, AC Competizione is not AC featuring the Blancpain GT Series. It is a completely new game that will offer realistic car handling as well as new features and gameplay not seen before in our products.

Will AC Competizione be available on PC Steam only, or on console too?
Right now, all our efforts are going into developing Assetto Corsa Competizione on Steam, during Early Access.

Does AC Competizione use the UE4 Engine’s physics?
AC Competizione will feature an evolution of the physics engine already used in Assetto Corsa, completely independent from UE4’s built in physics.

What is going to happen to Assetto Corsa now you’re working on Competizione?
The game will continue to be available for purchase, servers for multiplayer and lobbies will be kept open and active for as long as people continue to play it. The game will not receive further updates now (It has now been 7 years since AC development started and 4 years from its 1.0 release) Our entire team is now focused on AC Competizione.

Why the Blancpain GT Series? What does make it so special?
When we started to figure out what the new AC would have to be, we saw that -including AC- the current generation of racing games offers a huge variety of “generic” titles performing multiple race modes with any kind of cars. This usually results in finding a compromise in terms of score, racing rules, gameplay modes etc.

On the other side, very few games are dedicated to a specific race series that can be completely simulated in all its detail and, more importantly, can keep gamers focused.

Whenever we’ve asked the community for their opinion, GT racing was always on the top of their wish list, and we found that the Blancpain GT Series fits the bill! Featuring Sprint races, endurance, night racing, driver swaps, official teams and drivers, these are exactly the things our fans asked for! Not to mention the best GT cars available, in their racing outfit, that results in lightness, handling, grip and brake power. Add to this formula the 24 Hours of Spa-Francorchamps, and you get the best thrilling GT racing series ever.

Will we see a day / night cycle in Assetto Corsa Competizione?
Yes – Players will be able to race at any time of the day, thanks to a realtime, full day / night cycle.

What are the recommended system requirements for Assetto Corsa Competizione?
Our minimum target specification is currently an i5-2500/AMD FX-8100 or equivalent, 4 GB RAM and NVIDIA Geforce GTX 760. However, right now, it’s way too early to be more precise. Over time, we’ll be able to be more specific later as we continue to develop ACC. Therefore, if you are considering upgrading your hardware configuration, we strongly suggest you wait for our Early Access before upgrading.

Will Assetto Corsa Competizione be moddable? And will modders be able to port their work onto AC Competizione?
Assetto Corsa’s structure was designed from the beginning to be moddable. Being developed with UE4, AC Competizione processes data and assets through a completely different structure and file format. Therefore, the game will not be compatible with mod contents created for Assetto Corsa. Also, our team does not have enough experience with UE4 to tackle both the development a brand-new game and the challenges of supporting an open platform in the time frame available for this project.

We are fully aware of the importance of modding and its contribution to the success of Assetto Corsa. It’s a great way for new talents to emerge, for the community to “suggest” new directions and/or simply to make a product richer. It is not a coincidence that some of the best community members are now contributing with us to the evolution of the software.

However, for ACC this element will have to be put in stand-by mode for a series of reasons. The most important one is that we have given ourselves an enormous task of rebuilding, once again our software from (almost) scratch. In a world where pretty much, every product you see on the market in simracing is an evolution of games that have been on the market 10-15 years ago, our approach is to get a big axe and reset things to (almost) zero before starting with a new project. ACC is no exception.

In this case the task is rendered more complex by the fact that we are using, for the first time a third party engine that we did not design ourselves and the truth is, given the amount of time we have available to deliver ACC to the public, we have more than enough on our hands trying to figure out how to use the engine effectively to also think about how to make the platform moddable.

As you can imagine, this has been source of endless discussions in the last year and half as every decision comes with pros and cons, there is going to be pain no matter what your final call will be. It goes without saying that we believe we made the right call even if that means losing the huge benefits of a moddable platform.

We know this might not cover everything, but over time we will continue to answer your most frequently asked questions! Once again, we want to thank our community for the outpour of support you’ve shown us since our announcement last week. We absolutely cannot wait to tell you more about Assetto Corsa Competizione in the near future!


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I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW

Release 1 – €24,99

  • Available from: Sep. 12th 2018
  • Released Cars: Lamborghini Huracàn GT3
  • Released Tracks: Nurburgring GP
  • Features: Special Events, Hotlap, Quick Race (AI)
  • Rating System: Track Competence, Consistency, Car Control
Release 2 – €24,99

  • Available from: Oct. 10th 2018
  • Released Cars: Bentley Continental GT3
  • Released Tracks: Misano World Circuit
  • Features: Super Pole, VR Support, Basic Pit-Stop
  • Rating System: Performance Rating, Safety Rating
Release 3 – €34,99

  • Available from: Nov. 14th 2018
  • Released Cars: BMW M6 GT3
  • Released Tracks: Circuit de Paul Ricard
  • Features: Endurance 3/6h, Multiplayer (Basic), Pit-Stop
  • Rating System: Behavioural data analysis
Release 4 – €34,99

  • Available from: Dec. 12th 2018
  • Released Cars: Ferrari 488 GT3
  • Released Tracks: Hungaroring
  • Features: Spectator Mode
  • Rating System: Driver Category, Overall Rating
Release 5 – €44,99

  • Available from: Jan. 16th 2019
  • Released Cars: Emil Frey Jaguar G3
  • Released Tracks: Zolder
  • Features: Multiplayer (Enhanced)
  • Rating System: System fine tuning
Release 6 – €44,99

  • Available from: Feb. 13th 2019
  • Released Cars: Honda Acura NSX GT3
  • Released Tracks: Monza Eni Circuit
  • Features: Live Special Events
  • Rating System: System Fine Tuning
Full Game

  • Available from: Q1 2019
  • All the Officially Licensed 2018 and 2019 Blancpain GT Series cars, teams and circuits.
  • All game modes including: Career, Championship, Single and Multiplayer.
  • Complete Rating and Matchmaking System.
Der Name ist etwas unglücklich gewählt, da man eher an eine GotY Version denkt und nicht an den Nachfolger.
Ging zumindest mir so.

Ist mir schon zu viel Simulation und spricht wohl auch eher Lenkradbesitzer an.
Hab dann lieber ein GTS oder FM, die sich eher an Controller Spieler richten und die man dem eigenen Geschmack anpassen kann.
systems, systems, systems, systems, systems, systems
PSN-Name: Kincade88
Spielt gerade: GT, iRacing...
Es ist halt die offizielle Blancpain Sim. Da kommt nichts anderes. Wie gesagt, darauf wird AC 2 aufbauen.

Hab es gestern ausprobiert und es wird aber mit Abstand das beste.
Da Early Acces natürlich kein Umfang, viele fehlende Funktionen etc, aber das durfte man auch nicht erwarten. (Was trotzdem wieder einige taten... :ugly:)
Es ist immerhin Version 0.1 und man darf bei der Entwicklung dabei sein. Werde mich auf jedes Update freuen. :D

Fahrverhalten ist super, der Sound und die gesamte Soundkulisse das beste momentan. :shock: Da war iRacing für mich bisher führend.

Regen, Nacht, Funken und glühende Auspuffrohre :sabber:
Und doch ne Sim und kein Spiel. :D
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systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: bastiHST
Spielt gerade: nicht viel :(
Ich bin auch stark am überlegen... Bin aber immer zu faul das Lenkrad anzuschließen. Sonst würde ich auch öfter GT spielen...

Und mit Controller gehen Sims nicht mehr, wenn man nen Lenkrad hat. Ein Teufelskreis. :(


I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
ACC kommt jetzt doch noch für die aktuellen Konsolen :).
Hoffentlich läuft das ordentlich, ich hätte das erst auf den nächsten Konsolen erwartet:

“A lot of people are asking us about if the game will be available also on console, PS4 and Xbox One. And the answer is that we’ll try to do that once we reach the ultimate level of development and optimization of the game… we’ll try to see if the performance on the console — on the current generation of console — is good enough to achieve the level of simulation we are producing with the game.”

Assetto Corsa Competizione rast im Juni auf die PS4
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avg. parcel delivery man
systems, systems, systems, systems, systems
Spielt gerade: ACC, AMS2, RRE, AC
Im Angebot würde ich wohl nochmal 20 Euro berappen. Ansonsten werden alle Racing Investitionen auf die Wintersaison ausgerichtet. :)