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Spielt gerade: So ziemlich alles
Hie mal ein Kickstarter Game, welches ein bisschen mehr Aufmerksamkeit bräuchte. Ist jetzt zwar noch nicht der Kracher, aber vielleicht wird es ja noch.


Hatte die Admins hier auch mal über Facebook angeschrieben, da ich mein OnPsx Passwort nicht zur Hand hatte, aber da bekommt man ja nicht mal eine Antwort! ;-)
 

Shagy

Daytoooonaaa!!!
Team-Mitglied
systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Shagy
Facebook? Wir sind nur auf MySpace! Im Ernst, auf Facebook sind wir nicht wirklich aktiv. Die News postet ein Bot.

Einfach das Passwort zurücksetzen müsste aber auch funktionieren.
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW



Riesiger Leak bei Nintendo, und keiner schreibt hier was dazu? :eek::panik::D

Darunter angeblich die komplette Hardwarebeschreibung von Wii und N64!
Dazu der komplette Quellcode von IOS (Wii OS).

So a bunch of 90's Nintendo stuff just got leaked.

Another boring Saturday in isolation just got interesting.

It turns out someone had access to Nintendo internal servers for a 2 year period in the early 2000s, and during this time they collected around 2TB worth of "stuff" which was sat around on their internal file servers, some of which was shared over the years with a closed group, but was never made public.

You know where we're going with this right? yup - someone on 4chan just dumped 200GB of it out of nowhere.

It looks like the leak originated from iQue, who was a Chinese partner of Nintendo's who produced official "clone" systems such as the iQue version of the N64, and helped get Nintendo hardware sold in China back when the Chinese were looking to ban foreign videogames.

People are picking through it at the moment, and if half of this is true - this is possibly the biggest "leak" in Nintendo's history.

So far they (claim) to have found:
  • Early Wii technical documentation and SDK
  • Gamecube SDK
  • Gamecube prototypes
  • N64 SDK
  • N64 Prototypes
  • N64 DD Prototypes
  • N64 Game source code
  • N64 Complete Verilog files
  • Timing and business plans
  • Pokemon source code
What does this mean?

So this is where things get messy.

if it's true that a complete set of Verilog files for the N64 have leaked, it's a huge deal, as the hardware has up until now held onto its many secrets which have made it the bane of emulator authors for decades. To put this into simple terms, Someone could throw these on a big enough FPGA chip and we would have perfect emulation, or a factory could use them to manufacture clone systems.

Legally, however, these files cannot and must not come into contact with emulation authors. Emulators are legal only when created in a cleanroom environment. So you are allowed to reverse engineer stuff to figure it out, but the moment you even read leaked technical documentation, any works based on that are also now deemed illegal.

But of course, it's a grey area - CEMU suddenly made a ton of amazing progress shortly after the Wii U SDK leaked, which is rumoured to be why they don't release the source code for it.

I'm sure others are probably more hyped about the possibility of those fabled prototypes (Mario 128, Mother 64 etc) possibly being in here.

Edit: not going to post any screenshots, but there are some very high-resolution screenshots of unreleased prototypes appearing now, so looks like it may be legit.
So:
On going thread on 4chan's Pokemon General about the prototype leaks:

/vp/ - /ppg/ - Pokemon Prototype General - Part 50 - Pokémon - 4chan

On going thread on 4chan's Retro Games about the N64 leaks:

/vr/ - N64 leaks - Retro Games - 4chan
The leak has like everything Wii related from the ground up, you could build a full system from this stuff.

Source code for the kernel and iOS (the Wii operating system).
Technical documentation for Gecko and Flipper.
Complete Verilog files for hardware and accessories.
Retailed signed tools to run stuff off SD card.

Pretty useless considering folks hacked that system-wide open yonks ago, but the older documentation from the pre-release period gives a lot of insight into what Nintendo was thinking, like a camera accessory that never made it to retail. It also shines a light on how Nintendo R&D actually works, and who they out-source a lot of the work to. The Wii was mostly designed by a 2nd-party company based on Nintendo's designs, and even the operating system was written by external suppliers.

The good news is the leak does include the N64 Spaceworld stuff, the bad news is folks are being dicks and just flexing with screenshots etc rather than plonking them on archive.org. The 4chan dump was only a very small portion of the overall leak, with just the Wii and N64 technical information, and doesn't really contain the juicy game stuff that would have the unseen64 guys busy for months like the Zelda 64DD builds.

I suspect it'll be a slow burn and stuff will eventually get released to the public in drips once they are bored of hoarding it.



The Nintendo leak saga continues: biggest Nintendo leak in history, full source code / design files for Wii released online

As you may be aware, in the last few weeks in 4chan multiple Nintendo-related old things have been leaking, starting with old Pokémon debug ROMs and source code, then most recent 3DS debug ROMs, then keys for all consoles up until the DSi and now the biggest of them all: the full source code, design files, documentation and pretty much everything used to create the Revolution, aka Wii.

The files seem to come from a server hack related to the BroadOn company, who Nintendo hired for developing most of the Wii hardware and software.

I'm not going to link it (though you will find it easily on 4chan), but here's all the contents of this massive leak:

-Source code for boot0/1/2​
-Block diagram/datasheets for every system component & Verilog for AES/SHA​
-Documents from BroadOn describing feature planning and implementation + APIs + docs for internal software​
-Full IOS SDK​
-Source code for IOS (IOS is the Wii Operating System)​
-Planning docs for implementation of the system from 2004-2006​
-some wii sdk library source code (DVD, EXI)​
-source code and info on manufacturing and publishing systems​
-some misc. nintendo stuff (internal WPAD SDK from 2005, Wii Overview from RVL_SDK 1.0)​
-"sdboot", a special manufacturing version of boot2 which loads data from the SD card; is very buggy and likely exploitable for boot2 code execution on all Wiis (it is retail signed)​
-gamecube and ique stuff as well (internal gamecube docs including physical disc layout, massive 2GB+ iQue dump including full CVS for that as well)​
The biggest and craziest thing in this leak is the datasheets, block diagram and Verilog files for every component. Verilog is a hardware description language; is used to describe circuits via code, so with this we can learn how every single piece of the Wii was made.

Apart from this, here's everything that has leaked during the past few weeks:

Debug Builds of Blue and Yellow​
Source code for Blue and Yellow​
Japanese Debug Builds of G/S​
Symbol Map for Crystal.​
G/S Source code​
Spaceworld '99 demos​
Official GameBoy emulator​
Internal lists that list everything released (including unreleased ones) for all Nintendo systems up to the DS​
Pokémon Gen 7 debug builds, official 3DS legality checkers, a O-Power distribution CIA and a VC Mew distrubtion CIA​
Source code for the N64, Gamecube and Wii​
Here's a sample video from one of the leaked N64 files, a demo ROM used by Nintendo to test the console:


There's probably more coming, but counting everything that has leaked so far, has the potential to be the biggest confidential data leak in gaming history.
Here's another file for those of your curious to see the contents:

This is the NTR master file, lists every single produced game for the Nintendo DS, even unreleased ones:

https://files.catbox.moe/jkkyxa.xls

This file seems to be complete up to October 2013.

https://archive.org/details/pokemon-prototypes
https://anonfiles.com/P412V7u5o8
 
Zuletzt editiert:

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
Computer Entertainment Supplier’s Association (CESA)

TOKYO GAME SHOW 2020(TGS2020), scheduled to be held from September 24 (Thu.) to 27 (Sun.), 2020, is now planned to take place online. TGS2020, which is usually held at Makuhari Messe, is cancelled. TGS2020 is organized by the Computer Entertainment Supplier’s Association (CESA, Chairman: Hideki Hayakawa) and co-organized by Nikkei Business Publications, Inc. (President & CEO: Naoto Yoshida) and Dentsu Inc. (Representative Director: Hiroshi Igarashi)

Due to the outbreak of novel coronavirus (COVID-19) on a global scale and the situation remains unpredictable in Japan as well, the organizer and the co-organizers have reached this decision after a long consideration to place the utmost priority on the health and safety of visitors, exhibitors and stakeholders. We ask for your kind understanding and cooperation.

More information will be announced as needed on the official website ( https://tgs.cesa.or.jp/en/ ) and press releases from late May
 
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