Just played the new update on PS4, top player, FUMA, and there are definitely some small tweaks.
・Ball is now harder to get under control, creating more loose ball situations, especially with players with lower stats.
・Player acceleration from stand still seems to be lowered a tad bit, meaning that it is more vital to pay attention to body orientation both on offense/defense. Through ball in the final 3rd behind the defensive line is more effective due to the small increase in response time for defenders to turn around. This also means counterattacks into space is more lethal.
・Unfortunately, not much seem different in terms of AI. However, the change to player acceleration do play a role in how the midfield battle plays out.
Overall, very minor difference in terms of change, but there is a large impact on the overall flow of the match.
Game is a lot more measured/calculated as players are not zooming around the field as fast, but a through ball into space on a player in mid sprint can instantly crank up the dynamics of play.