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systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: BillMorisson
Spielt gerade: FF VII Remake
Du verstehst schon, dass das eine Mikro Version ist, die in erster Linie auf Sammler abzielt? Das ist nicht als vollwertiges Handheld gedacht.
 
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PSN-Name: Crash Bandicoot
Spielt gerade: Crash Bandicoot
Du verstehst schon, dass das eine Mikro Version ist, die in erster Linie auf Sammler abzielt? Das ist nicht als vollwertiges Handheld gedacht.
Es ist für Retrofans gedacht und die zocken nach wie vor. Schau dir die Comments beim Video an. Viele sind nicht begeistert und halten es für ein April Scherz....
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: BillMorisson
Spielt gerade: FF VII Remake
Es ist für Retrofans gedacht und die zocken nach wie vor. Schau dir die Comments beim Video an. Viele sind nicht begeistert und halten es für ein April Scherz....
Retrofans haben eine Bazillion andere Möglichkeiten GG Spiele zu zocken. Wer das nicht als Sammelgadget versteht, hat halt Pech.
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
So hab ich mir das nicht vorgestellt :-/.

Man hätte das wenn schon umgekehrt machen müssen, also das Display relativ zum Gehäuse größer, und nicht kleiner.
Bei der Größe ist der prakt. Nutzen fast 0.





Nicht für die Spielhalle, sondern mittels Spielhalle ;).
- yes, "Fog Gaming" is the "scoop"


- Sega will use arcades in Japan as the technical backbone


- CPUs and GPUs housed in arcade machines are mentioned specifically


- ultra-low latency is touted


- commercial idea is to use arcades outside business hours

Basically, sounds like using Arcade machines to make a Cloud network? Very Japan-centric, it seems.

Sounds like it will let you actually play Arcade games at home somehow though?
 
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crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW


https://twitter.com/necrosofty

First, what is SSV Perfect? It's largely a rebalance of V Special, fixing issues that caused problems in tournaments, a new title screen, and other minor tweaks. The BIG change is new story for every character, a couple new mid-game scenes, and a joke that took 15 years to tell.



This game was made not too long after V Special, with a skeleton crew, but with the involvement of SSV director Takaya. Perfect was done on request from Yuki Enterprise, who was managing development, while the team was already working on SSVI. But nobody told SNK about it.




The newly formed Playmore (aka SNK) hadn't been told this game was being made. In fact, they found out when the game was in location test in one single location. SNK found out and got the game pulled from play within a couple hours!




This location test is the source of the infamous "red logo version" you see in a couple blurry photos on the net. The game was pulled from location test so fast that the director Takaya didn't even have time to get to the site to watch people play before it was pulled.




Fast forward to early 2019 & I'm interviewing Takaya for the collection alongside
@adamA_0330
from SNK. We ask... do you remember this version? He says yes, and tells us the story. We ask... any chance you still have the code He looks at SNK... you're not supposed to keep stuff.




Adam says, "please, if you have anything, we want to publish it." He says he'll look. I pester him for days (lol) and eventually he comes back saying there's no code, but he has a ROM. He can confirm it's the finished version. By the way, this game was FINISHED, just unreleased.




We get the rom. We check it out. It runs. It's got the new story. It's got the new title screen, changed to Mizuki's background because Takaya likes that character a lot. It was the legendary lost game, complete and ready to go.




But that's not all! Though there was a lot of fighting to get it there, and I had a 48 hour window in which to do it, we managed to translate the story into English. The rom was Japanese only, but since the data was largely the same as Special, we were able to reuse the fonts.




So not only do you get the story, you get it in English. Apologies if it's not the most elegant translation, but again, I had 48 hours! Regardless, thanks to the efforts of the team, it's running perfectly, and it's playable online, something that never would've happened in 2005!




It's amazing to be able to find the game, preserve it, translate it, and present it to everyone intact, as intended. This is the final true Neo Geo release, in 2020 - there was an MVS cart made and everything, now lost. Thanks to Takaya, Other Ocean, and SNK for making it happen.




Sadly, the designer who wrote all the new story, after working on SSV, V Special, V Perfect, and IV, passed away in the intervening years, and never got to see V Perfect get released. His name is Touru Sakurai, and the release of this game is dedicated to his honor.




(to everyone asking about rebalances, what Takaya could remember was changed was very small, and more akin to bug fixes, so don't get too excited about that element. sorry to confuse folks!)




Oh crap, I forgot to tell you the 15 year joke! The joke was, in the new story, it's strongly hinted that Hazuki Kazama, sister to Kazuki and Sogetsu, would debut in the next game. They wrote this because fans kept asking for her to be in there, she was a real favorite.




So they put this hint, "a brother, next time I'll join you" kind of thing, to rile the fans up. Meanwhile they were already finishing VI knowing full well she was not going to be in it. So it was a big bait and switch they were going to pull, but the reveal is 15 years too late!
Warum benutzt ihr Twitter wenn ihr einen Aufsatz posten wollt? ~awman~
 
Für die 4 Milliarden bekommt man aber auch die Nutzung der Markenrechte zu Batman, Lego, Mortal Kombat, Harry Potter und dHdR.
Der Betrag würde ungefähr EA's Eigenkapital entsprechen und die sind schon mit der Star Wars Lizenz etwas auf die Nase geflogen.
Vermutlich würde man die Rechnung nicht direkt in Bar begleichen..dennoch ein womöglich zu großer Deal.
AB ging doch eher weg von Lizenztiteln und auch Take Two ist doch eher nicht für solche Spiele bekannt (außer die 2K Sports Games).

Wäre aber der Deal für MS.
Man hätte seinen eigenen Superhelden (Batman gegenüber Spidey bei Sony), wichtige und durchaus zugkräftige Lizenzen (dHdR, Mortal Kombat, Lego usw.) und direkt ein paar Topstudios (Avalance und rocksteady).
 
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