As you may know already, failed exceed will still give partial exceed meter, the reason they did this is to encourage the players to use the exceed mechanic more.
Although Lady and Trish will appear, they won't appear as playable characters, just further cementing of the fact.
After modification, you can carry up to 8 devil breakers (wth?)
Completing bonus achivements like triple kills, environment destruction will affect your style rankings (not just orbs?).
Trailers we've seen so far are directed by Itsuno, Okabe Michiteru worked on adding new details to each trailer.
The past of V will be one of the biggest mysteries of DMC5.
V is real strength is just weak as a human's, so V's gameplay is a battle with the demons while protecting V at the same time. When enemies are close to death, V needs to do a finisher himself as well (Sounds strange, since in the previous magazine I translated they talked about using shadow to do a cool finisher in a stylish combo).
The demons reside in V's black hair and black tattoos on his body, when they are summoned, the tattoos will disappear, and his hair will turn white.
V's familiars consists of a panther, a giant bird, and a giant, which is similar to [an old anime] (
https://en.wikipedia.org/wiki/Babel_II). Itsuno says he liked that show when asked aboutu the similarities (not sure if it's really inspired though).
Itsuno hinted that Shadow and Griffon both are demons from DMC1, the same as V (not sure what that meant), he cannot reveal as to whether that is something important.
Although they didn't cover Dante much today, there are still many weapons and moves that will be revealed in the future (doe he meant to the people in China? Or there are still new weapons? It's really hard to believe that Dante still has many weapons to be revealed...)
Single Shared Play (Cameo, shared single play, single shared play, make up your mind already Capcom) will let the 3 protagonist advance the story, sometimes just passing by each other, sometimes cooperating. Currently V takes a smaller portion of the story compared to Dante and Nero which are about even. You can't freely choose characters when replaying missions.
Number of enemies will increase when cooperating with other players, but you won't need to wait for other players, and you can play offline.
Itsuno talks about the troubles he had when designing the system. When actually playing, the system will automatically save the player's data, when the offline player reaches locations where other characters appear, the game will use the player's own gameplay data as priority, or use data created by the developers to demonstrate the character playstyle.
Online players will be randomly matched with other players or just their game data. After battle, players can choose to give a thumb up, rewarding them a gold orb.
When asked for the reasoning behind such system, Itsuno answered that it's like when riding on a bicycle, sometimes you meet other bicyclers and it just kind of makes you feel like competing, and maybe sometimes making new friends. He hopes that when people play DMC5, they will have the chance to meet other players that are passionate about this game through a similar way, to find a good friend or a significant other, giving the gameplay a little more meaning.
Itsuno will be very happy if people are able to form new bonds through this system.
DMC5's story is something he wanted to do before (DMC5 is even planned, I assume), it will be an emotional story.