Devil May Cry V

PSN-Name: Greek-God88
Spielt gerade: Bayo2/DMC4SE
Earlier this year, we debuted Dante’s new battle theme from Devil May Cry 5, “Subhuman”, performed by Eddie Hermida feat. Suicide Silence. Shortly after the song’s reveal, we were made aware of unfortunate news and allegations about the track’s main vocalist Eddie Hermida. While the song was written and recorded in-game well before such allegations, we’d still like to ensure, to the best of our abilities, that your experience with the game ultimately goes unmarred. As such, our development team, producers, recording and mixing teams have worked hard to find and implement a new vocal track by Michael Barr.
https://www.resetera.com/threads/de...eme-song-“subhuman”-new-vocalist-hired.85487/

Bin mal gespannt wie es am Ende ist..
 
PSN-Name: wesker85
Spielt gerade: Shadow of the Tomb Raider, White Day
Auf die Demo bin schon gespannt. Auch wenn ich mir die Xbox Demo sicher downloaden werde, hoffe ich auch auf eine PS4 Demo. Die PS4 wird nämlich die Plattform werden wo ich mir DMC holen werde. Und da wäre es gut zu wissen wie gut das Spiel auf der PS4 läuft im Vergleich zur Xbox Box One S.
 

Kazuma

Moderator
Team-Mitglied
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: Yakuza
[ame]https://twitter.com/DevilMayCry/status/1070958690482540545[/ame]

Hoffentlich muss man nicht allzu lang warten.
 
PSN-Name: Greek-God88
Spielt gerade: Bayo2/DMC4SE
Wer den Game Save der Xbox Demo bis zum Release nicht löscht bekommt 30000 Red Orbs in der Vollversion. Ich glaube Preorder geben auch noch mal einiges an Red Orbs oder das war nur in der Deluxe Version. Jedenfalls sollte man beim Release einen netten Haufen an Red Orbs haben wenn man beides nutzt :)
 
PSN-Name: Greek-God88
Spielt gerade: Bayo2/DMC4SE
Das ist übrigens V‘s Gameplay Music
[ame]https://youtube.com/watch?v=1l0elvnMgfA[/ame]

Seine 3 Summons lassen sich separat gleichzeitig kontrollieren also als ob man 4 Charaktere gleichzeitig kontrolliert:
V
Nightmare der Golem
Griffith der Rabe
Shadow der Panther
Außerdem muss V den Todesstoß immer versetzen also können die summons die Gegner nicht töten ? Da gibt’s noch einiges was unbekannt ist.

Bin sehr gespannt darauf ! Das ist echt mal was anderes im Vergleich zu Nero/Dante
Sein Ninjutsu ”Baumstumpf ” Move gegen den Boss im Trailer wo er sich dann hinter ihm teleportiert war epic.
Dann habe ich noch gelesen das man bei Coop nach ner Mission den Style des anderen Spielers bewerten kann :D
89 Tage noch :karotte:
 

Kenny

La Li Lu Le Lo
systems, systems, systems, systems, systems, systems
PSN-Name: ThomasM1986
Spielt gerade: Dies und Das
Ich bin ja noch am Überlegen, die ersten Teile nachzuholen. Da ist mir aufgefallen, dass es die HD Triologie und DmC auf Blu Ray gibt und den 4. nur im Store. Was ist das für ein Müll?
 
PSN-Name: Greek-God88
Spielt gerade: Bayo2/DMC4SE
Ja der Vierer hat sich nicht gut verkauft. Deswegen keine Ps4 Retail Version. Aber ja nachholen ist gut. Hab ich auch die Tage alles nochmal aufgefrischt und hab Spaß an Speedruns momentan.
Der 4er hat die Erwartungen von Capcom sogar übertroffen in Sachen Verkaufszahlen auf der PS4. Müsste auch im DMC4 Thread hier stehen..
Das war ja nach DmC gewesen wo dann die Fans Support für das Originale DMC zeigen wollten. Retail gab es trotzdem nur in Japan.
—-

BTW DMCV wird einen daily Login Bonus haben. Durch das Coop spielen kann man sich Gold Orbs verdienen wenn der andere Spieler einen mit Stylish bewertet. Im Coop wird auch die Gegner Anzahl erhöht und zu den Bosse hat man noch nichts gesagt.
Nero wird insgesamt 8 Devil Breaker mit sich tragen können wenn er im Skill Tree auf Max ist.

Die Xbox Demo hat leider kein Enemy Step (jump cancel) Hoffe das ist in der PS4 Demo falls wir eine andere bekommen.

---------- Beitrag um 20:40 Uhr hinzugefügt ---------- Vorheriger Beitrag um 20:34 Uhr ----------

ResetEra
As you may know already, failed exceed will still give partial exceed meter, the reason they did this is to encourage the players to use the exceed mechanic more.
Although Lady and Trish will appear, they won't appear as playable characters, just further cementing of the fact.
After modification, you can carry up to 8 devil breakers (wth?)
Completing bonus achivements like triple kills, environment destruction will affect your style rankings (not just orbs?).
Trailers we've seen so far are directed by Itsuno, Okabe Michiteru worked on adding new details to each trailer.
The past of V will be one of the biggest mysteries of DMC5.
V is real strength is just weak as a human's, so V's gameplay is a battle with the demons while protecting V at the same time. When enemies are close to death, V needs to do a finisher himself as well (Sounds strange, since in the previous magazine I translated they talked about using shadow to do a cool finisher in a stylish combo).
The demons reside in V's black hair and black tattoos on his body, when they are summoned, the tattoos will disappear, and his hair will turn white.
V's familiars consists of a panther, a giant bird, and a giant, which is similar to [an old anime] (https://en.wikipedia.org/wiki/Babel_II). Itsuno says he liked that show when asked aboutu the similarities (not sure if it's really inspired though).
Itsuno hinted that Shadow and Griffon both are demons from DMC1, the same as V (not sure what that meant), he cannot reveal as to whether that is something important.
Although they didn't cover Dante much today, there are still many weapons and moves that will be revealed in the future (doe he meant to the people in China? Or there are still new weapons? It's really hard to believe that Dante still has many weapons to be revealed...)
Single Shared Play (Cameo, shared single play, single shared play, make up your mind already Capcom) will let the 3 protagonist advance the story, sometimes just passing by each other, sometimes cooperating. Currently V takes a smaller portion of the story compared to Dante and Nero which are about even. You can't freely choose characters when replaying missions.
Number of enemies will increase when cooperating with other players, but you won't need to wait for other players, and you can play offline.
Itsuno talks about the troubles he had when designing the system. When actually playing, the system will automatically save the player's data, when the offline player reaches locations where other characters appear, the game will use the player's own gameplay data as priority, or use data created by the developers to demonstrate the character playstyle.
Online players will be randomly matched with other players or just their game data. After battle, players can choose to give a thumb up, rewarding them a gold orb.
When asked for the reasoning behind such system, Itsuno answered that it's like when riding on a bicycle, sometimes you meet other bicyclers and it just kind of makes you feel like competing, and maybe sometimes making new friends. He hopes that when people play DMC5, they will have the chance to meet other players that are passionate about this game through a similar way, to find a good friend or a significant other, giving the gameplay a little more meaning.
Itsuno will be very happy if people are able to form new bonds through this system.
DMC5's story is something he wanted to do before (DMC5 is even planned, I assume), it will be an emotional story.
 
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