Call of Duty Advanced Warfare

Spielt gerade: Persona 3 Reload
Das Spiel ist so unglaublich öde. Selbst Ghosts konnte mich länger dabei halten. Und ja, ich weiß, dass AW hier bei vielen Usern ein Stein im Brett hat. Aber nach einer Runde zocken habe ich einfach keinen Bock mehr. Die Maps sind so lieblos/steril gestaltet, das ist unglaublich. Das einzig Positive an dem Spiel sind doch die Exo-Movements. Ohne die wäre es vermutlich eines der schlechtesten CoDs ever.

Ich freue mich schon auf World at War 2. Koreakrieg wäre ein interessantes Szenario.
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
Bin leider erste gestern wirklich zum Zocken gekommen. Also die neuen Karten sind wirklich wirklich gut.
Habe ein paar Videos gemacht, muss sie nur noch bearbeiten.
Auch das Waffenbalancing wurde leicht geändert, mir kam zumind. vor als wenn die SMR eine leicht höhere Schussfrequenz habe.

Core und Sideshow sind vor allem auf längere Distanzen ausgelegt, war vor allem Scharfschützen und Sturmgewehr-Usern zugute kommt, während Drift und Urban durch ihr kompaktes Design eher in die Hände von SMG und MG-Schützen spielt.

Die Karten wirken auf den ersten Blick SEHR gut ausbalanziert, sogar auf den "Langstrecken"-Maps gibt es SEHR viele Deckungsmöglichkeiten, etwas das Ghost gefehlt hatte und das einige der offenen Karten dort ziemlich frustig gestaltete. Auch die Beleuchtung ist schön unterschiedlich.
Während Urban durch die Blautöne eher kalt wirkt, erinnert Sideshow eher an manche Black-Ops 2 Karten.

Bis jetzt gefallen mir die neuen Karten sehr gut, sogar besser als Einige des Hauptspiels und sogar etwas überlegter als im BO2-DLC.
 

Mettwurstplayer

Militanter Hardcore Veganer und Apple-Fanboy
systems, systems, systems
PSN-Name: MaqFnord
Spielt gerade: Gears und Xbox Kram
drift ist der horror schlechthin. da bekomme ich nur auf den sack :D. clown town ist ne geil map. aufmachung ist top! dort bin ich so la la.... bei urban gehe ich richtig ab. ne geile smg map. kommt mir entgegen. da ich am liebsten mit smgs spiele.
 
"Eastereggs" die man alleine machen kann sind großartig ~yey~


Auch wenn hier der Horden Modus ne ganze Nummer härter ist als bei 3ARC Titeln ~_~.
Da ist bis Runde 30 - 35 eigentlich ein Spaziergang, hier fluch ich ab 15 schon :ugly:
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
Call of Duty: Advanced Warfare's second DLC add-on, Ascendance, is due on 31st March for Xbox One and Xbox 360.
These things always have a 30-day exclusivity period, so we'll be shocked if it doesn't arrive on PlayStation consoles and PC the week after that expires.

Ascendance will contain four new multiplayer maps, a new Exo grappling ability, the next chapter in the co-op Exo Zombies saga, a new weapon (the OHM directed energy light machine gun/shotgun hybrid) and the OHM Werewolf custom weapon variant.

The new stages include Perplex, a Sydney-based small to medium sized map focusing on verticality around a five-story apartment complex; Site 244, a stage set around a crashed UFO at the foot of Mt. Rushmore; Climate, a futuristic man-made utopia with a dynamic river that changes its routes across various channels; and Chop Shop, a medium sized symmetrical map set in a black market exoskeleton industrial complex.

The new Exo Zombies episode will see the return of playable John Malkovich, Bill Paxton, Rose McGowan and Jon Bernthal as they encounter new breeds of the undead and new weapons to kill them with.

Activision will reveal the first in-game footage of Ascendance on Sunday, 29th March, during the 2015 Call of Duty Championship, which will be viewable on Xbox Live.


 
systems, systems, systems, systems
PSN-Name: KING_DJ
Wenn jmd. Lust auf Exo-Überleben hat, grad adden. Zocke seit gestern, die Wellen sind in Ordnung, auf Horizon gleich mal zu 4. nen dicken Glitch ausgenutzt. :ugly: Hat leider aus Dummheit nur bis Runde 23 gelangt... :D

Werd sehen ob ich die 200 Runden anpeile zwecks der Roit-Trophy. Lokale und Online-Runden zählen leider getrennt.

Mein aktueller Favorit ist der erste/leichte Exo, geht ab wien Schnitzel, danach die Spezial-Variante. Mit diesen CoD-Ableger bin ich bisher ganz zufrieden.
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
Hat eine Ewigkeit gedauert mit meiner bockigen Leitung aber

Sledgehammer Games has released a brand new patch for Advanced Warfare on PlayStation 4 and PC. The patch is coming soon to PS3.

Patch notes:

In-Game Updates:
Adjusted the amount of damage reduction by the Flak Jacket perk in Hardcore modes.
Fixed a rare issue where viewing the scoreboard could result in a crash.
Fixed an exploit where players were able to join a playlist with a party size larger than the playlist allowed.
Fixed an exploit where players were able to shoot directed energy weapons continuously without overheating.
Fixed an issue where some HUD elements were viewable when spectating in third-person mode.
Fixed an issue where some static UI would remain on the screen after spectating.
[PC] Fixed an issue where the weapon variants earned from Master Prestige ranks were not being granted.
[PlayStation 4, Xbox 360, PC] Fixed a rare crash issue when leaving a Private Match.

Weapon Updates:
Atlas 20mm – Snapper now has the correct magazine size.
Fixed an issue where the OHM’s shotgun mode would not have any spread for its shots.
PDW – Added laser sight attachment.
[PC] Removed the frame rate link to the continuous fire of the EM1.

UI Updates:
[Xbox] Fixed an issue where Advanced Supply Drops sometimes open on the left side of the screen.
Added Gun Game medals to Combat Record menu.
Added Gun Game to the list of modes in the Combat Record.
Fixed an issue where the “Favorite Weapon” displayed in the Combat Record was not tallying kills from weapon variants.
Double XP Images shown in game are now localized.
Fixed where the correct alternate weapon mode would display when a character has more than one weapon with an alternate weapon mode.
[PC] Improvements to the map selection menu.
[PC] Improvements to the video options and previewing changes.

Challenges Updates:
Fixed an issue where players were earning a Underdog and Vandalism medal from their own team.
Fixed an issue where some weapons picked up from an enemy did not count towards the Backfire medal or Guerrilla Warfare challenge.
Fixed an issue where the Tac-19’s Parabolic microphone attachment displayed it unlocked after 40 kills while aiming down the sights.

Store Updates:
Store UI Improvements.

Emblem Updates:
Added a confirmation pop-up when using copy / paste over an existing emblem.
Fixed a rare issue where emblems from purchased mDLC wouldn’t show in the Emblem Editor.

Scorestreak Updates:
Fixed a rare issue where players could obtain a turret head with infinite ammo.
Fixed an exploit with the Aerial Recon Drone scorestreak.
[PC] Fixed a rare issue when calling in scorestreaks.

Broadcaster Updates
Adjusted the kill feed team color to match scorecard team color.
Improvements made to the legibility of the player card.
[PC] Broadcaster: Added the ability to toggle between the large scoreboard and the regular scoreboard when using a keyboard & mouse.

Game Mode Specific Updates:
Gun Game: Increased the Party Size limit from 1 to 8.
Gun Game: Added random loot variants to each weapon tier.
Adjusted the Satellite drone mechanics so it would not be dropped immediately after going prone or sliding in water.
Adjusted spawning logic for Free-For-All & Gun Game game modes.
Adjusting various spawning logic for Domination game mode.
Adjusted various spawning logic for Search and Rescue game mode.

Map Specific Updates:
Fixed various out of map exploits across different multiplayer maps.
[PlayStation 4] Fixed a rare issue where some players were not able to spawn in to the game on the Core map.
Adjusted various spawns for CTF and Uplink on Solar.
Adjusted various spawns for Uplink on Recovery.
[Xbox One, PlayStation 4] Adjusted various spawns for Momentum on Comeback.
Fixes for out of map exploits and bomb defusing on Comeback.
Various fixes related to the dynamic map event for the map Drift.

Exo Survival Updates:
Fixed an issue where parties were being split when entering matchmaking.

Exo Zombies Updates:
Fixed various out of map exploits where players could remain in place and not be attacked by zombies.
Enemies will now correctly ignore players in the incinerator room.
Fixed an issue where items required for the Exo Zombies Easter Egg would disappear when a player respawns.
[Xbox One, PlayStation 4, PC] Exo Zombies: Fixed an issue where the nano swarm would remain for a longer duration after a host migration.
[PC] Exo Zombies: Adjusted the in-game chat messages to display “Survivors” instead of “Sentinel.”
[PC] Fixed an issue where players were not able to join a match together while in a party.
[Xbox One, Xbox 360, PlayStation 4] Exo Zombies: Fixed an issue where the 3D printer would malfunction without having enough credits to operate.
Quelle
 
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